This article is close, but misses the mark. Talking about how UX researchers must grow up having more empathy sounds like an assumption that's pretty hard to back up, considering I can point to plenty of software engineers that got into the profession because they want to build a better world for others. I have a double degree in something that's effectively user experience. The one thing I heard in school over and o…
I'd argue, good (let's say) usability is about communicating the/a mental model via your interface. Is your interface up to it? Is the model stringent and concise enough to be communicated just by the arrangement of elements? It's a bit like world building. (That's what Apple used to be particularly good at, once. I'd also argue, software has become quite bad at this, recently.)
Why Software Developers Suck at UX
51–60 of 91 posts
Re: Why Software Developers Suck at UX
#52- if the developer does the UX it's usually an afterthought
AND
- usually the UX forms the most difficult set of requirements to add to an existing system.
Re: Why Software Developers Suck at UX
#53Earlier quoted context omitted.
I think the word "empathy" is an overloaded term and was the wrong one for the author's point. Some people take it to mean "the ability to care about others on a moral level", and others take it to mean "the emotional intelligence to detect and understand the nuances of another's thoughts and feelings". I believe the author was talking about the second, not the first. It's entirely possible to be an idealistic and go…
Thanks a ton for posting that second definition of "empathy". After battling with UX issues in the OP for a long time, I intuitively knew that there were 2 different meanings of that word (one very loaded and generic, another one way more specific and targeted), but I wasn't able to articulate the definition of the second one in my head (in a way that would make sense if I tried explaining it to another person) no ma…
For what it's worth I think the morally-neutral definition you used is more technically correct, it's just that it's gotten tied up with other cultural baggage. I'm also not sure I can think of another single word that does a better job of getting across the idea, unfortunately.
Re: Why Software Developers Suck at UX
#54Re: Why Software Developers Suck at UX
#55> I think great UX designers just grew up naturally having much more empathy towards others and having a much better ability to place themselves in others shoes and see the world from their eyes. If UX designers are so good at empathy, how is it that I, as a developer, keep having to point out that - making links show up as buttons and vice versa is bad UX, - mixing heading levels willy-nilly is bad UX, - bringing in…
This is a business solution, not a UX problem. You've got a billion users. 0.01% use the buggy browser with the bad input field. You're losing $X per hour. The input pays for itself.
Re: Why Software Developers Suck at UX
#56Data entry UX? Suddenly instead of having everything overwhelming a user you'd get only most used and then have an "show advanced options" button where you get the rest.
Charts? Show only important features then rest get hidden behind "show advanced options" button.
Reports? Menus to show only most common used reports, rest must go into "Show advanced reports"
And so on and so forth. See VLC player options, I think that UI is beautiful, despite it's myriad of options there.
Re: Why Software Developers Suck at UX
#57This is nothing more than a trope.
Re: Why Software Developers Suck at UX
#58Why do design people like light gray text on white backgrounds?
Because it's lovely. Designers usually have a pretty refined aesthetic sense, and sometimes it wins out over usability.
Re: Why Software Developers Suck at UX
#59Re: Why Software Developers Suck at UX
#60I don’t think they suck at it anymore than UX professionals suck at it, e.g. gray text on a white background for an article I just read.
Setting font weight to just 400 (up from 300) made it easier on my eyes on the two devices where it was a very faded gray (I checked on three).
I disagree with the article's premises, and think a more correct analysis is along the lines of pfraze's comment, mixed in with unnouinceput's comment regarding time. Lacking experience in, training in, or predilection for, UX you can often still iterate toward a well-designed experience over time (and thus gain experience for the next situation). Being shuffled from one feature to another, or not being given context about the user, or the opportunity to develop UX skills (even incidentally within a project), leads to what seems like a lack of empathy, but is not.