Has Occulus ever tried electromagnetic motion sensors. Sixense probably did that once, thought they never went into production but they said it was super precise and has very low latency. Occulus is tracking motion with camera which is way more CPU intensive than calculating position based on electromagnetic signals. One trouble they had though that it wouldnt work well with high energy electric items nearby. So dooe…
John Carmack’s presentation at Facebook Connect [video]
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Re: John Carmack’s presentation at Facebook Connect [video]
#52My smartphone hasn't been working, so I've been using the headset a lot more as a secondary computing device. The keyboard is not nearly as practical as it could be task switching requires quitting out of each application. The pass-through environment is only available in the base applications, and it's difficult to use when you have multiple guardians and are switching rooms. Also, the hand-tracking interface is really bad. If there were some way to just grab controls directly in 3D space instead of using the pinch-as-a-mouse mechanism, that'd be way nicer. it borrows the poor windowing support of mobile that was driven by screen real estate constraint, even tho there is less constraint on real estate even than desktop.
If Oculus engineers have any notions of making the Quest 2 (or later headsets) into a general use platform, they should try doing all their work in one. Get rid of their laptop and smartphone and do everything in the headset. I'm sure we'd soon see better text rendering, better support for keyboard and mouse, better switching between applications and guardians, better copy/paste behavior between applications, ability to take pictures with the tracking cameras, more control over how the headset goes to sleep or content pauses (or doesn't) when donning and doffing the headset, etc.
Re: John Carmack’s presentation at Facebook Connect [video]
#53question for VR people: is the tech at a place yet where a headset could be a monitor replacement for productivity work? i mean my laptop screen is 13" -- could i instead be coding on a virtual 100" screen, still using my regular OS, keyboard and trackpad?
Re: John Carmack’s presentation at Facebook Connect [video]
#54Earlier quoted context omitted.
AGI, artificial general intelligence as an independent researcher.
He was complaining a couple days ago in twitter that he couldn't buy a ton of expensive gpu machines on GCP as an independent researcher, but being John Carmack someone from google stepped up and fixed it for him.
Re: John Carmack’s presentation at Facebook Connect [video]
#55Earlier quoted context omitted.
I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…
> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.
Re: John Carmack’s presentation at Facebook Connect [video]
#56I see many developers betting on VR. I could see it happening everywhere but at home. At best VR somehow is a perfect argument on why people should play escape games or paintball/airsoft. It sound like a second version of the google glass. You just need to use some common logic: a video game works on a screen. It's too difficult to add new sensors. You cannot bridge reality and virtuality. You either have a video gam…
uh oh.
Re: John Carmack’s presentation at Facebook Connect [video]
#57Re: John Carmack’s presentation at Facebook Connect [video]
#58Earlier quoted context omitted.
I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…
> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.
For another example, to make a modern movie can cost hundreds of millions of dollars. It is only possible to make them because there are many people who will possibly watch it and pay for it. Nobody would be able to film the Lord of The Rings trilogy in their own basement just for their own entertainment. Not yet, anyway - tools of the future may make it possible ("GPT-300, make me a good movie based on the LOTR books").
Re: John Carmack’s presentation at Facebook Connect [video]
#59This talk was such a treat. After all the carefuly crafted hype from Zuck and the gang, Carmack threw huge bucket of cold water on everything. I think it's just wonderful that he's allowed to speak so openly, about the things he's proud of, the things he thinks are failures, internal politics, the possibilities for improvement, the real hard physical limits VR is running into, and his growing pessimism for the future…
I had the opposite impression. He did seem to care about VR as a general purpose system (alternative to traditional monitors), even if it's not quite there yet, both due to hardware and software limitations. He also seemed proud that they were actually shipping stuff.
Re: John Carmack’s presentation at Facebook Connect [video]
#60Earlier quoted context omitted.
> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.
Me, too. I think economic pressures like you described generally harm quality of life. We end up with less "real wealth" --all the work-products that would otherwise make net QoL better, for the sake of monetary wealth concentration. As usual this comes down to the incentives and disincentives we've baked into our system not aligning with the best overall outcome. They align with the perceived needs of the biggest fi…