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Oculus Quest 2

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Re: Oculus Quest 2

#51

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

Well, I have a legacy Oculus account, and the Quest 2 will be obsolete before the grandfathering time has expired, so I am going to get the Quest 2. Hopefully a reasonable competitor will be available by then.

EDIT: never mind. I won't be getting the Quest 2.

Re: Oculus Quest 2

#52
Did they say something about the FoV?

I have to admit, I would prefer more FoV instead of higher resolution.

Re: Oculus Quest 2

#53

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

I agree that being a game platform would be enough to be profitable, though their biggest dream must be to be the ultimate gatekeeper/taxman to what goes into your eyes. Aside from injecting thoughts right into your brain, what is more important than a screen that blocks out everything else you see? (phone, laptop, and TV are worth zero when you're wearing goggles).

Re: Oculus Quest 2

#54

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

They’ll have control of your vision, literally.

Re: Oculus Quest 2

#55

I wonder how the FB leadership team thinks about this whole FB/Oculus integration. It is clear that they think adding a "social" component to Oculus is going to help the Quest gain traction. But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Stat…

I have a Quest and I can tell you that for me (and at least for people like me) the real value is in social games/experiences. I have a hard time going through a solo game (although I haven't tried Half Life Alyx yet) but social stuff are amazing! Everyone should try to play settlers of Catan in VR (it was only available on the Go unfortunately) which was insane!

At this point I just want more of my friends to get a Quest so that I can hang out with them in VR. I already communicate with these friends via facebook so for me it's natural that this would work out perfectly.

Re: Oculus Quest 2

#57

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

If they've got eye tracking, they know basically how your visual cortex behaves – and hence how to put stuff where you look at it. That'll get infuriating very quickly.

They'll also know what gets your attention, what doesn't… unless you can control your saccades, that'll leak a lot of information about your mind-state while viewing Facebook-controlled media. They could, if they wanted to, blackbox reverse-engineer bits of you via controlled-input attacks.

VR headsets are basically the most creepy thing they could be tracking my behaviour with – perhaps second to the smartphone, since at least I can take off the VR headset.

Re: Oculus Quest 2

#58
This gets a really poor review from Ars Technica: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...

The downgraded controllers and the awkward IPD adjustment system are the deal breakers for me.

From the review:

The takeaway: Bullet points for this review A better screen, both in pixel resolution and refresh rate.

90Hz, but when? Facebook isn't clear about higher frame rate support.

More powerful wireless-VR hardware, which powers nifty under-the-hood tricks.

Less battery life. You'll barely exceed two hours of gaming on a single charge.

A cheaper, flimsier headstrap. You can pay more for a nicer one.

A baffling change to the "IPD" slider. Only certain skulls need apply.

The controllers are the same... but worse. I'm a bit shocked by this one.

The F-word. Yeah, we'll get into that.

Re: Oculus Quest 2

#59
post #29

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

this will grow and capture the market. so it's an unuseful growth. you will actually have less options in the future if you buy it

If Facebook is going to be the market, and I believe it will be judging by what's out there right now, VR on the whole as a market is dead to me. Since the facebook linking account news I've removed all VR news blogs from my RSS feed. I don't need to know about what's happening in the industry anymore.

If the only way to avoid Facebook is to not play, I'm not playing. It's just that simple.

Re: Oculus Quest 2

#60
post #36

Can anyone comment how well the latest VR headsets work for people who wear spectacles?

I've probably had a dozen people with glasses use my headset. None of them seemed to have any issues with visual quality, though a couple had issues with comfort. The Quest comes with a spacer for glasses. That works fine 90% of the time, but some people's glasses are too big and can hit the lenses in the headset. This can be uncomfortable and (more importantly) it can scratch the lenses in the headset.

If you have glasses, I'd recommend getting some lens protectors for the headset. They're usually around $10 and take a minute to apply.

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