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Worms Armageddon 3.8

worms2d.info

51–60 of 148 posts

Re: Worms Armageddon 3.8

#51

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

Thanks for keeping worms Armageddon alive. It's still my favourite worms game by far.

>Worms Armageddon now runs well under Wine or Proton on Linux.

Was wondering if there would ever be a chance of a true native linux port? I've got one of the later worms games natively on linux, but it sort of pales in comparison to worms Armageddon and while I appreciate the efforts of the proton maintainers and Devs like yourself that work hard to make their games compatible with proton, but I'd still prefer to buy a game that runs natively on the os I use.

Re: Worms Armageddon 3.8

#52

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

Thanks for keeping worms Armageddon alive. It's still my favourite worms game by far. >Worms Armageddon now runs well under Wine or Proton on Linux. Was wondering if there would ever be a chance of a true native linux port? I've got one of the later worms games natively on linux, but it sort of pales in comparison to worms Armageddon and while I appreciate the efforts of the proton maintainers and Devs like yourself…

see other comments: https://news.ycombinator.com/item?id=23890279

Re: Worms Armageddon 3.8

#53

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

Big fan of worms from my Amiga days - thanks for keeping it alive! Have you played liero? Do you like it?

Re: Worms Armageddon 3.8

#54
After looking for something similar I have been playing Hedgewars https://www.hedgewars.org/ which is Hogs instead of Worms, an interesting code base and play mode addons based on Lua. Not looking back to Worms. There's a nice European userbase and if you tune in at hedgehog hour (8pm time in CEST/CET) you'll have some fine company.

My favourite mod is Monarchy: https://www.hedgewars.org/node/6718#comment-34937.

Re: Worms Armageddon 3.8

#55
post #30

well, I had this on a CD. now I'm going to look for it.

Does anyone remember what magazine gave this game? I think it was a magazine called "full pc game" but I can't seem to find anything on google.

Got age of empires II the same way.

Re: Worms Armageddon 3.8

#56

Do you think anyone will write a web-based version of Worms? Multiplayer, in the browser. It seems like it would be hugely popular. You could even turn websites themselves into arenas to battle in. :) Imagine blowing up a hacker news comment.

https://www.webliero.com shows it's possible

Re: Worms Armageddon 3.8

#57

Earlier quoted context omitted.

That’s wonderful! Is the code open source{,able}? I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference. Would love to get a glimpse at how worms’…

> That’s wonderful! Is the code open source{,able}? Unfortunately no. And, saying this as a big open source enthusiast (see profile), it would not do the game's community much good to be open-sourced right now (as the game relies almost entirely on security by obscurity to deal with multiplayer cheating). Open sourcing also would be unlikely to solve any big problems - e.g. native Linux / macOS support is not due to…

On the first point: If the assumption is that some community members are interested in developing cheats, would it not also make sense to assume that some community members are instead interested in hardening the netcode and developing anti-cheat systems?

On the second point: Please have the powers-that-be consider doing a partial release of the parts that are not under that agreement. Some code is better than no code at all.

Re: Worms Armageddon 3.8

#58

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

Is WA open source?? Sorry but I've never heard using the word "maintainer" on a proprietary software, only with open source projects. Usually people call themselves " developer" instead.

Re: Worms Armageddon 3.8

#59

Earlier quoted context omitted.

That’s wonderful! Is the code open source{,able}? I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference. Would love to get a glimpse at how worms’…

> That’s wonderful! Is the code open source{,able}? Unfortunately no. And, saying this as a big open source enthusiast (see profile), it would not do the game's community much good to be open-sourced right now (as the game relies almost entirely on security by obscurity to deal with multiplayer cheating). Open sourcing also would be unlikely to solve any big problems - e.g. native Linux / macOS support is not due to…

Thanks for your efforts! It's great to see someone keeping the classic Worms going.

Out of general curiosity, is there anything you can tell us about the source code? What languages are used? How many LOC? Did they use any sort of version control? Whats the build process like?

Were you surprised by any of the ways they were doing things when you first got to see the code?

Re: Worms Armageddon 3.8

#60

Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features

Is WA open source?? Sorry but I've never heard using the word "maintainer" on a proprietary software, only with open source projects. Usually people call themselves " developer" instead.

Our situation is a little unusual in that we didn't participate in the game's creation; Instead, years after the fact, we were entrusted with the source code by the developer company (Team17) so that we could continue maintaining it. The updates are still published by Team17, but almost all programming is done by us. So, I can't think of a more appropriate word.
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