How many devs actually have the setup in place to use a non mobile device?
I also wonder if the current+last gen iPad Pro that has the new keyboard + trackpad case will gain the ability to run Xcode and native macOS apps in the near future.
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How many devs actually have the setup in place to use a non mobile device?
I also wonder if the current+last gen iPad Pro that has the new keyboard + trackpad case will gain the ability to run Xcode and native macOS apps in the near future.
I was interested by the GPU that was mentioned in the slide, does this mean that Apple is thinking that they have the expertise to take on Nvidia and AMD in that space?
So maybe, they certainly have the budget to try.
Tim Cook just said they have new intel macs in the pipeline. Those will go over like a lead balloon.
Tim Cook just said they have new intel macs in the pipeline. Those will go over like a lead balloon.
What is really sad is that I don't think the majority of Apple consumers really understand what this means for the Intel macs in the long run. I fear a number of people will buy them not realizing they have a very limited lifespan.
Tim Cook just said they have new intel macs in the pipeline. Those will go over like a lead balloon.
Apple released a bunch of PPC Macs after they announced the switch to Intel, so this isn't unprecedented.
Tim Cook just said they have new intel macs in the pipeline. Those will go over like a lead balloon.
It's interesting that their official virtualization support (in the demo) is Parallels.
Curious that they said nothing about virtualizing Windows. That can’t be a mistake or oversight. Odd.
Or at least that's what I hope ;-) I'm relying on running x86 Windows and Linux within Parallels in addition to native MacOS Apps to do my daily work, which involves compiling and testing x86 binaries for these platforms, so whether this virtualization thing actually runs x86 OSes transparently is an absolute make-or-break feature for me to continue my usage of the MacOS platform for work.
Earlier quoted context omitted.
IDK, "look how good our CPU support is by running a several year old GPU limited game" fell a bit flat for me.
It’s not about the game, it’s about running performance-dependent code written for x86 on an ARM chip. A lot harder to fake a stable frame rate in a game than in Photoshop.