Earlier quoted context omitted.
I will prioritize this based on your feedback.
That would be awesome, going to tinker with this tomorrow!
Grid – A Lua Game Engine
51–60 of 79 posts
Re: Grid – A Lua Game Engine
#52Earlier quoted context omitted.
I'm making a mobile mmorpg using this engine. We're currently in the early spriting & game mechanic planning phases but Grid has been a perfect starting point. It's the sweet spot in-between LÖVE (Grid extends LÖVE) and a heavier engine like Defold, the multiplayer features are killer. If you're wanting to make a tile-based multiplayer game, I highly recommend it.
Are you posting anything on GitHub publicly? I'd be interested in seeing some sample code!
Re: Grid – A Lua Game Engine
#53I dont want to "mess around" for a few days to learn what this thing is good at. I want to read the docs and be ready to make stuff.
eg)
https://www.planimeter.org/grid-sdk/api/networkvar
https://www.planimeter.org/grid-sdk/tutorials/Getting_Starte...
Re: Grid – A Lua Game Engine
#54Why do people use Lua in a world where we have Python?
Does Python have any good game engines? PyGame project is a nightmare. Lua's https://love2d.org/ is amazing.
Re: Grid – A Lua Game Engine
#55This looks interesting but the documentation needs more information. I dont want to "mess around" for a few days to learn what this thing is good at. I want to read the docs and be ready to make stuff. eg) https://www.planimeter.org/grid-sdk/api/networkvar https://www.planimeter.org/grid-sdk/tutorials/Getting_Starte...
Everything is there to get started in just minutes, reducing any installation friction typically found with larger game engines, but I agree that documentation should be able to reduce the cognitive friction such that one can get started faster.
Thank you for pointing this out. If you're so inclined, sample game code comes with the engine for the time being to understand how it works. I realize this isn't completely ideal, but feedback like this is critical to the direction I take.
Re: Grid – A Lua Game Engine
#56Thank you for posting this, Bambo! I was curious why we were seeing 10s of new stars all of a sudden and trying to figure out where the GitHubbers were coming from. Grid Engine 9 is now the largest pure-Lua game engine on GitHub. As s_y_n_t_a_x has mentioned in this thread, I built the Grid Engine on top of LÖVE. I came from the hlcoders world, having used the Source Engine for several years, and was upset the 2D wor…
Re: Grid – A Lua Game Engine
#57Thank you for posting this, Bambo! I was curious why we were seeing 10s of new stars all of a sudden and trying to figure out where the GitHubbers were coming from. Grid Engine 9 is now the largest pure-Lua game engine on GitHub. As s_y_n_t_a_x has mentioned in this thread, I built the Grid Engine on top of LÖVE. I came from the hlcoders world, having used the Source Engine for several years, and was upset the 2D wor…
I love the idea of a game engine with multiplayer built in from the start. It reminds me a bit of MUD engines for text-based games back in the day. Interested to see where this goes!
Re: Grid – A Lua Game Engine
#58Thank you for posting this, Bambo! I was curious why we were seeing 10s of new stars all of a sudden and trying to figure out where the GitHubbers were coming from. Grid Engine 9 is now the largest pure-Lua game engine on GitHub. As s_y_n_t_a_x has mentioned in this thread, I built the Grid Engine on top of LÖVE. I came from the hlcoders world, having used the Source Engine for several years, and was upset the 2D wor…
Hey I know you mentioned it here and it is shown on the getting started tutorial, but may be useful to mention it on the front page too: the engine is built upon Love 2D.
Re: Grid – A Lua Game Engine
#59This looks interesting but the documentation needs more information. I dont want to "mess around" for a few days to learn what this thing is good at. I want to read the docs and be ready to make stuff. eg) https://www.planimeter.org/grid-sdk/api/networkvar https://www.planimeter.org/grid-sdk/tutorials/Getting_Starte...
I will prioritize this immediately. I believe one should be able to understand all of the concepts the engine offers within short order, and clearly I need documentation to back that belief. Everything is there to get started in just minutes, reducing any installation friction typically found with larger game engines, but I agree that documentation should be able to reduce the cognitive friction such that one can get…
I suggest for the Tutorial sectiona that you walk the reader through making the type of game that you think this engine excels at making.
Would also like to know more about the networking capabilities.
Re: Grid – A Lua Game Engine
#60Earlier quoted context omitted.
I also saw this on your repo [1], I was wondering if you are planning to move from Love to it, or what is it about? (just curious :-) 1: https://github.com/Planimeter/lgf
A few casual notes, though I could continue to expand on this: lgameframework is a project I took on some time ago to provide a LuaJIT FFI alternative to LÖVE. It helped educate me on what was necessary to interact directly with the OpenGL layer, and understand what challenges the LÖVE developers will have in the distant future with OpenGL being deprecated on macOS. (Will they move to bgfx? Or Vulkan/MoltenVK? Who kn…
On a side note, your comment made me check: hard to believe Love2d was released 12 years ago now!