Earlier quoted context omitted.
One of my favorite parts about Godot is that it gets away from those crazy load times / lockup you experience in Unity/Unreal. The .import file it associates with your asset is plaintext. Definitely running into fewer merge conflicts.
Ya way fewer. The scene file is actually _readable_!!!! The node and resource systems are vastly more accessible than Unity IMO. Workflow feels so much better in Godot than Unity. Godot's problems are in it's 3D renderer. It's not very performant nor good looking and has some shadow bugs... Godot 4.0 should fix all that stuff. The renderer is fine for my indie/low poly style, but is pretty limiting for advanced post…
As a side note I like your comment ^^
[0] didn't say current because master branch to be the current branch and it already migrated to Vulkan [1] https://www.youtube.com/watch?v=HQYZBZybP9M [2] https://www.youtube.com/watch?v=cKtwW9yU6QU