I've never been a fan of Chekhov's gun. Interactions and details that aren't directly connected to the main plot do a good job at giving the world texture and making it feel alive. Fiction that does away with too many unrelated details (and I'd argue a lot of fiction does this) often feels artificial and empty to me.
Chekhov's Gun
51–60 of 71 posts
Re: Chekhov's Gun
#52This annoys me greatly in commercial movies because often it makes the plot predictable. Most of the things that you see are consequential to the plot, so there are no surprises.
I think many of the better movies out there are known for adding details that do not play into the plot, but which are there more for art's sake. It's something that is usually appreciated where it occurs, and it definitely improves the quality of the movie.
Re: Chekhov's Gun
#53I've never been a fan of Chekhov's gun. Interactions and details that aren't directly connected to the main plot do a good job at giving the world texture and making it feel alive. Fiction that does away with too many unrelated details (and I'd argue a lot of fiction does this) often feels artificial and empty to me.
What's more, when prose is too tight, any extraneous detail immediately stands out, and you automatically start wondering why the author mentioned it.
Re: Chekhov's Gun
#54Useful, but not universal. Efficiency is not the point of storytelling. Some details might not appear to have led anywhere in the story, but could have been there for texture, subtext or symbolism. Chekhov's minimal, efficient, realist style is unique to him and complements his tone and content, but it's not a necessary condition for good writing. Consider Nabokov's short story Symbols and Signs ( https://www.newyork…
Re: Chekhov's Gun
#55Once you read this article, it will ruin every book, movie and TV show you watch.
Re: Chekhov's Gun
#56Re: Chekhov's Gun
#57I wonder if there's an analogy between a schizophrenic looking at reality and a savy movie goer looking at a movie. There's certainly something a bit deranged to "movie logic". This random object can't be for nothing , it will be the linchpin later! Why would that street sign keep showing up if it wasn't incredibly important? Maybe the killer lives on that street!
(I remember an old blog post Eskil Steenberg I read years ago about game design and procedural generation that talked about this; specifically, about the difference in the feel of the game between making sure there's only one solution to every problem, or allowing for some degree of flexibility so that the player is sometimes able to achieve their goals in unexpected ways.)
Re: Chekhov's Gun
#58As soon as I saw DiCaprio's character putting a flamethrower away into his shed, I just knew that there would be some ridiculous climax featuring the flamethrower being used in some way, which kind of ruined the surprise and spectacle of the scene.
Re: Chekhov's Gun
#59Re: Chekhov's Gun
#60One of the reasons the final season of GOT was so bad is because there were a lot of Chekhov's guns that never went off...