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A first look at Unreal Engine 5

unrealengine.com

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Re: A first look at Unreal Engine 5

#51
post #40

buried lede, perhaps: retroactive to Jan. 1, "Unreal Engine royalties waived on first $1 million in game revenue" > Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

I’d be really curious to see what a talented programmer or two could do with the engine by themselves, without bringing an artist on board. Is the Unreal engine flexible enough to do low fidelity, 2D games or are you just better off coding up your own engine at that point?

You're better off using Unity for such projects.

Re: A first look at Unreal Engine 5

#53

Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.

There's a possibility Valve might release Source 2

Re: A first look at Unreal Engine 5

#54
The only things I can possibly criticize is the global illumination lagging behind environment changes (presumably because it's iterative) and the water simulation not being movie-quality.

Otherwise it's simply astonishing.

Re: A first look at Unreal Engine 5

#55
post #40

buried lede, perhaps: retroactive to Jan. 1, "Unreal Engine royalties waived on first $1 million in game revenue" > Unreal Engine End User License Agreement for Publishing: This license is free to use and incurs 5% royalties when you monetize your game or other interactive off-the-shelf product and your lifetime gross revenues from that product exceed $1,000,000 USD.

I’d be really curious to see what a talented programmer or two could do with the engine by themselves, without bringing an artist on board. Is the Unreal engine flexible enough to do low fidelity, 2D games or are you just better off coding up your own engine at that point?

The only reason to use Unreal for a 2d game is if you want easy cross platform support and an asset pipeline, otherwise you would probably just make your own or use one of the existing 2d engines.

Re: A first look at Unreal Engine 5

#56

Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.

Wait. What about id Tech?

Re: A first look at Unreal Engine 5

#57
post #38

> Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android. I wonder if they consider the Switch a current-generation console.

I'd sure hope so if iOS and Android are on the list.

Re: A first look at Unreal Engine 5

#58

The environment demo is very impressive - wonder why they didn't put a bit more effort in to the character, it would have been insanely impressive if the character detail was next-gen.

Yes the character stuck out as much less realistic than the environment. I thought it was an engine limitation but I suppose it could be improved with additional effort.

Re: A first look at Unreal Engine 5

#59

Holy forking shirtballs, that looks amazing. There's still some weirdness - I found the water movement (around 4:10) a bit odd, and the lightball in the cave seemed to be directional even though it was a ball. But my god, that's beautiful. The end scene with the flying reminded me of the (fully rendered) Avatar ride at Disney World. I stood in line for two hours for that.

I agree the water was weak point, which is why they didn't spend much time looking at it!

Re: A first look at Unreal Engine 5

#60

Wow, we'll soon be down to only one game engine. Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues (and no source code). Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included. If they can make UE slightly easier to develop for, they'll dominate the market.

Crytek is living a second life as Amazon's Lumberyard (though they say they have revamped the vast majority of the code)
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