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4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

marctenbosch.com

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Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#51
post #43

Why do these n-dimension demos always have the little 2d man seeing the world as if he could fly away from his 2d plane and see it from above? In that example where narrator says the 2d man would be intrigued about the circle floating, he would actually only see a line moving up and down. The ball crossing the plane would be just a line stretching and shrinking. If he lived in a 2d world, what he could actually see w…

"In previous sections I have said that all figures in Flatland present the appearance of a straight line, yet now I am about to explain to my Spaceland critics how we are able to recognize one another by the sense of sight.

That this power exists in any regions and for any classes is the result of Fog.

If Fog were non-existent, all lines would appear equally and indistinguishably clear; and this is actually the case in those unhappy countries in which the atmosphere is perfectly dry and transparent. But wherever there is a rich supply of Fog, objects that are at a distance, say of three feet, are appreciably dimmer than those at a distance of two feet eleven inches; and the result is that by careful and constant experimental observation of comparative dimness and clearness, we are enabled to infer with great exactness the configuration of the object observed.

Suppose I see two individuals approaching whose rank [shape] I wish to ascertain. They are, we will suppose, a Merchant and a Physician, or in other words, an Equilateral Triangle and a Pentagon: how am I to distinguish them?

It will be obvious, to every child in Spaceland who has touched the threshold of Geometrical Studies, that if I can bring my eye so that its glance may bisect an angle of the approaching stranger, my view will lie evenly between his two sides that are next to me, so that I shall contemplate the two impartially, and both will appear of the same size.

Now in the case of the Merchant [Equilateral Triangle], what shall I see? I shall see a straight line, in which the middle point will be very bright because it is nearest to me; but on either side the line will shade away rapidly into dimness, because the sides recede rapidly into the fog; and what appear to me as the Merchant's extremities will be very dim indeed.

On the other hand in the case of the Physician [Regular Pentagon], though I shall here also see a line with a bright center, yet it will shade away less rapidly into dimness, because the sides recede less rapidly into the fog; and what appear to me the Physician's extremities will not be not so dim as the extremities of the Merchant.

The Reader will probably understand from these two instances how -- after a very long training supplemented by constant experience -- it is possible for the well-educated classes among us to discriminate with fair accuracy between the middle and lowest orders [different shapes] by the sense of sight. If my Spaceland Patrons have grasped this general conception, so far as to conceive the possibility of it and not to reject my account as altogether incredible - I shall have attained all I can reasonably expect."

Edwin A. Abbott in Flatland: A romance of many dimensions (slightly edited)

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#54
I love 4D graphics.

Many years ago, in my freshman year of college, I wanted to create a 4d space game, and spent about a year grinding out an OpenGL rendering engine. I taught myself the requisite mathematics and realized that my conception of hyperspace as operative in my game, was fundamentally wrong. So I moved on. Still have the code laying around, although I lost the Linux port I ginned up at one point. Really should polish it and release it. :)

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#55
post #54

I love 4D graphics. Many years ago, in my freshman year of college, I wanted to create a 4d space game, and spent about a year grinding out an OpenGL rendering engine. I taught myself the requisite mathematics and realized that my conception of hyperspace as operative in my game, was fundamentally wrong. So I moved on. Still have the code laying around, although I lost the Linux port I ginned up at one point. Really…

I'm curious, in what way was your conception wrong? Sounds like it could still be interesting.

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#56
post #54

I love 4D graphics. Many years ago, in my freshman year of college, I wanted to create a 4d space game, and spent about a year grinding out an OpenGL rendering engine. I taught myself the requisite mathematics and realized that my conception of hyperspace as operative in my game, was fundamentally wrong. So I moved on. Still have the code laying around, although I lost the Linux port I ginned up at one point. Really…

I would love to know more about the kind of math involved in this.

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#57
post #8

If you like this, then checkout the presentation on Geometric Algebra from 2019 SIGGRAPH: https://www.youtube.com/watch?v=tX4H_ctggYo You can then play around with objects in 3D, 4D, and beyond: https://enkimute.github.io/ganja.js/examples/coffeeshop.html...

This amazing, thanks for the pointer!

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#58

I am genuinely surprised for a long time that I've not seen 4D monsters in films. It has been so obvious to me there's potential there. It would of course be a flat 2D projection of a 3D slice through a 4D creature, so it would look like a smoothly morphing between different creatures, and in and out of existence so we've sort of had morphing for a long while (since Willow, C. 1985) but... there's potential. In case…

Annihilation (2018) Spoiler, obviously: https://www.youtube.com/watch?v=uBsJgceM0KI - if you haven't seen it cannot recommend it highly enough, just wait and watch the whole thing.

Perfect music for that scene.

One thing Annihilation did for me was really get me to the point mentally where I could start to appreciate just how mindblowing it is to encounter such different life like in the movie. By the time the end of the movie came around, I could really get a grip on how horrifying the "choreographed" scene would be, or encountering a floating mandelbrot set, c'mon. That is pure terror.

And that's not an easy perspective to hold on to in a world that barrages me with so many sci-fi/fantasy movies and ideas.

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#59

I am genuinely surprised for a long time that I've not seen 4D monsters in films. It has been so obvious to me there's potential there. It would of course be a flat 2D projection of a 3D slice through a 4D creature, so it would look like a smoothly morphing between different creatures, and in and out of existence so we've sort of had morphing for a long while (since Willow, C. 1985) but... there's potential. In case…

Annihilation (2018) Spoiler, obviously: https://www.youtube.com/watch?v=uBsJgceM0KI - if you haven't seen it cannot recommend it highly enough, just wait and watch the whole thing.

Just for once I'll not the follow the informative link!

Will definitely check it out.

Thanks @all for suggestions

Re: 4D Toys: how objects bounce and roll in 4D – paper accepted to SIGGRAPH 2020

#60
post #49

I am genuinely surprised for a long time that I've not seen 4D monsters in films. It has been so obvious to me there's potential there. It would of course be a flat 2D projection of a 3D slice through a 4D creature, so it would look like a smoothly morphing between different creatures, and in and out of existence so we've sort of had morphing for a long while (since Willow, C. 1985) but... there's potential. In case…

if you're into anime, check out Seikaisuru Kado.[0] The antagonist is a being from another dimension who routinely shows off dominion over N dimensions, with the effect looking something similar to what is demonstrated in the siggraph video. The story and ending are rather weak, but the physics questions posed are interesting. I like any franchise that discusses the teletransportation paradox. [0]: https://myanimelis…

Nothing exactly related but your description made me recall the section in The Watchmen comics where Dr. Manhattan flees to mars and reflects on things, seeing all time together.

Will check SK, thanks

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