Live data from Hacker News

Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

medium.com

51–60 of 182 posts

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#51
post #34
post #11

While the article is most definitely talking about their hardware, I can't help but feel they probably take a similar approach to their software. Switch's OS is basically a fork of their 3DS OS, with much more thought put into play about security (the 3DS was swiss cheese). Of course, there were many bugs to be found (using a massively out of date webkit at launch, they outsourced this to some vendor). But after all…

Even Sony's offering in that regard has been playing catch up to Xbox Live. PSN on PS4 has reached feature parity with Xbox Live on the 360, but it sure doesn't compete in important areas like actually working, download speeds, and navigating the menus in a reasonable time. Not sure what Live on Xbox One is like as I didn't get a Xbox this generation. Meanwhile Nintendo still hasn't caught up with Xbox Live from the…

"Meanwhile Nintendo still hasn't caught up with Xbox Live from the original Xbox."

I can't help but think that this is intentional from Nintendo. There are many many online and local wireless features on the Wii/ and 3/DS that are no longer present on the Switch. They seems to start over with every platform. I get the impression though that Nintendo doesn't want communication features that are not "safe" for younger players. It is really frustrating though, especially with stay-at-home, that my kids can't communicate with friends on their gaming platform. The Wii U was a step in the right direction and they scrapped that.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#52
post #17

Earlier quoted context omitted.

> Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. Does everyone still feel this way about Apple? I still can remember the first iPhone I had. The 3G just felt really great in my hand. I probably played with that more than a 13yo will play with his balls. Then the first retina and machined metal feel. It all felt like this was the top of the phone world. But ever since…

My Switch is quite irritating. Every week it starts to drift and then the drifting stops after 20 min. It started doing this after maybe two months of light use and I'm extremely careful with my gear. Also, the ergonomics, which I didn't think would bother me, is really bad. I can play hours with the Switch Pro controller, and 30 min with the regular controller before my hands hurt. I don't know if it's because I'm o…

Probably because the GameBoy Colour only had 2+2 buttons and a D-pad.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#53
post #25

Often the British engineering philosophy, tbh - frugality of necessity.

Yeah, but Nintendo's don't leave oil stains all over the garage.

You can tell which parking spots I use most frequently at my apartment complex based on the size of the oil puddle. Jaguars are an opsec liability

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#55

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…

What do you consider as premium? The switch is a toy for children. So it should be robust, reliable and cheap enough. The switch does serve this very well IMHO. Additionally, Apple is bigger, selling significant more units of their devices, which are also more expensive, while having a better standing in the industry. Nintendo on the other side was taking a gamble on whether the switch would even sell good enough to…

It is hardly reliable, given how great of a percentage of people have drift issues, as well as obvious oversights in the joycon build: overly long flat cables that have to be bent 180deg and end up breaking, use of a plastic that is clearly not meant for continuous direct handling since it quickly stains with sweat/skin oiliness. As well as the dock being literally too tight, causing the screen to scratch due to the support beams.

I don't even mind it not feeling "premium" whatever that means, but those are reasonably basic things to consider in material choice. I don't mind that when the joycon is attached, I can sort of flex the connection bar, or that the screen plastic itself is very soft to be scratched, as long as the hardware doesn't essentially try to kill itself.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#56
post #24
post #23

Earlier quoted context omitted.

> pure laziness in game development Ah you're one of those "how do they keep getting away with making more Mario games?" people. The secret is that they don't release mainline games very often. You don't get a new one every year. You get one every 3-4 (or Metroid 6-10) years. And when you do get a new installment it's just as fun and joyful as the previous ones. They do need to get their shit in gear with the online…

They did bungle this last Pokemon though. But that's just as much in the Pokemon Company as Nintendo. It should have been a true open world, with real-time battles. Basically Breath of the Wild, but you can deploy Pokemon instead of different weapons.

Do not conflate Pokémon with Nintendo. The situation is way more complex. Game Freak, the actual developers of Pokémon, are a laughably small team for what is the biggest franchise in the world, and they refuse to get bigger or change the formula. Pokémon is the epitome of Japanese conservatism.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#57
post #35

Didn't Nintendo drop this philosophy the moment Gunpei left to work on a GameBoy competitor for Bandai and pushed out the GBC? Or was it after Gunpei died in a car accident shortly after? The NGC also didn't follow this philosophy and neither did the GBA. It wasn't until the Wii/NDS era, when they kind of brought it back.

We perceive Nintendo as working under the principles of Yokoi because he wrote his vision in a book. The reality is more complicated.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#58
post #17

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…

> Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. Does everyone still feel this way about Apple? I still can remember the first iPhone I had. The 3G just felt really great in my hand. I probably played with that more than a 13yo will play with his balls. Then the first retina and machined metal feel. It all felt like this was the top of the phone world. But ever since…

> Does everyone still feel this way about Apple?

Nope. I basically cannot use earphones with my iPhone 10 because the connector is too flimsy and keeps disconnecting at random. I have tried buying new earphones but they had the same problem. So yeah, Apple is overpriced junk. Not saying Android phones are better, generally Android phones are utter crap, but I would rather pay $300 for some mid range Android phone I know I won't use for more than a year than $1000 for something that I don't want to use for even a year.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#59

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand.

I'm not sure quality is the issue, all of my old Nintendo consoles still work years later (SNES, GBA SP, Gamecube), they simply seem to eschew cutting-edge (and often less reliable) technology.

I've owned four Xbox 360s, three PS1s, two PS2s and two PS3s...there's often a price to pay for packing too much new technology into a game console.

Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)

#60

What strikes me about Nintendo is that their hardware quality is rather lacking. Maybe I'm spoiled by Apple et al., but my Switch feels quite the opposite of premium in the hand. More to the point of the article, however: while Nintendo does use "withered" technology, perhaps it's too withered. The Switch uses an ARM-based CPU/GPU SoC from 2015: obsolete before the Switch came out! The GameBoy Color, released in 1998…

In some ways it's smart. They wait and see what the market wanted and then present the most polished version of that. They do this in game design and in console design.

Other benefits would include: easier to develop for due to familiarity, better battery efficiency (as opposed to gamegear), and lower manufacturing costs as well.

Likely the know that the experience matter more than the hardware. Which is something the original mac got right too, as it wasn't very powerful either.

Post reply on HN