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How to Design Mobile Apps for One-Hand Usage

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51–60 of 76 posts

Re: How to Design Mobile Apps for One-Hand Usage

#51
> 90% of the smartphones sold today have bigger than 5-inch displays.

I want a smaller display but they're just not being made anymore. For the past few years if you wanted better specs, you _had_ to get the bigger model.

iPhone SE still being in demand indicates that there's a market for people who want smaller phones, if given the choice.

Re: How to Design Mobile Apps for One-Hand Usage

#52

I had long thought that Apple was about to have a big shift in native UI components, because for years they have been shipping first party apps that have card based interfaces that progressively disclose complexity as the card is pulled up from the bottom. Maps and Music are the most obvious examples of this paradigm, but ever since iPhone 6 Plus, a back button in the top left has been a bad paradigm (although the sy…

I don't know if its still the case or not, but a lack of a system wide swipe-from-left-edge to go back was the primary reason I couldn't use Android a couple of years ago. Having to move my thumb down to the back button just always felt so unnatural and clunky.

I really hope this is fixed now in newer versions of Android.

Re: How to Design Mobile Apps for One-Hand Usage

#53

Android's browser way back when (c. 2011?) had an amazing option for this; you'd swipe from the edge and a radial menu would appear where your finger was. Could do everything from back, forward, refresh, to opening the url bar, to switching tabs, and even saving and navigating bookmarks. Honestly it's the still pinnacle of cute and clever UX for me. Edit: Found it~ It was Settings > Labs > Quick Controls https://cdn5…

Radial menus are underappreciated in general. I used to use an extension for Firefox that provided access to most common browser controls (Back, Forward, Reload, etc.) via a radial menu, and found it made my browsing experience feel much quicker and more fluent.

Re: How to Design Mobile Apps for One-Hand Usage

#54

> 90% of the smartphones sold today have bigger than 5-inch displays. I want a smaller display but they're just not being made anymore. For the past few years if you wanted better specs, you _had_ to get the bigger model. iPhone SE still being in demand indicates that there's a market for people who want smaller phones, if given the choice.

What exactly do you mean by "in demand"? Obviously the demand is not zero but all of the evidence points to it being a tiny fraction of the overall phone market. If the SE was actually wildly popular I doubt they would have stopped making small phones.

Sony was the only company making smaller Android phones for years (last model introduced 2018) and their marketshare was plummeting pretty much the whole time. Then they stopped making them presumably because very few people were buying them.

Re: How to Design Mobile Apps for One-Hand Usage

#55
post #54

> 90% of the smartphones sold today have bigger than 5-inch displays. I want a smaller display but they're just not being made anymore. For the past few years if you wanted better specs, you _had_ to get the bigger model. iPhone SE still being in demand indicates that there's a market for people who want smaller phones, if given the choice.

What exactly do you mean by "in demand"? Obviously the demand is not zero but all of the evidence points to it being a tiny fraction of the overall phone market. If the SE was actually wildly popular I doubt they would have stopped making small phones. Sony was the only company making smaller Android phones for years (last model introduced 2018) and their marketshare was plummeting pretty much the whole time. Then th…

> Obviously the demand is not zero but all of the evidence points to it being a tiny fraction of the overall phone market.

We’re a small but very vocal fraction of the market :)

Re: How to Design Mobile Apps for One-Hand Usage

#56

I had long thought that Apple was about to have a big shift in native UI components, because for years they have been shipping first party apps that have card based interfaces that progressively disclose complexity as the card is pulled up from the bottom. Maps and Music are the most obvious examples of this paradigm, but ever since iPhone 6 Plus, a back button in the top left has been a bad paradigm (although the sy…

I don't know if its still the case or not, but a lack of a system wide swipe-from-left-edge to go back was the primary reason I couldn't use Android a couple of years ago. Having to move my thumb down to the back button just always felt so unnatural and clunky. I really hope this is fixed now in newer versions of Android.

I use Android 9 on a Samsung Note 8 and I still don't have that feature. It is one of the few IOS features I miss from my iPhone days.

Re: How to Design Mobile Apps for One-Hand Usage

#57

One of my family members has only one hand, the left. They would love to have a camera on hand to capture spontaneous moments around their young children. But choosing a smartphone is a compromise between buying a low-level phone that is small enough to be operated with one hand, normally leaving you with a terrible camera, or one with a decent(-ish) camera that is a pain/impossible to use day to day due to the scree…

I have two hands, but also have tendonitis in my right thumb, so I've been training myself to use my phone left handed. The first thing I tried was a smaller phone, but I'm also old and my eyes suck. Now I'm on a large phone (Note 8), and I'm not going back. The trick was to get a phone with (a) one-handed mode (entire UI shrinks to left side of screen), (b) a floating camera button (that I can position anywhere on the screen), and (c) a Lovehandle, or similar accessory, so I can confidently hold my phone in my left hand. Just some things to consider for your relative's needs.

Re: How to Design Mobile Apps for One-Hand Usage

#59
post #32
post #6

I very recently started using a phone which is too large to be used with one hand. Not because I wanted to, but because my old phone was aging, I needed a new one and nowadays there aren't any recent and decent phones anymore which are small enough to allow one-handed usage. And so far it's been mostly annoying. Sure, the larger display is great, but the lost ability to operate the phone with single handed is a real…

If you haven’t done so already, get a Popsocket or similar device and give it a solid week’s chance.

How would a popsocket enable one-handed device usage?

Re: How to Design Mobile Apps for One-Hand Usage

#60
post #59
post #32

Earlier quoted context omitted.

If you haven’t done so already, get a Popsocket or similar device and give it a solid week’s chance.

How would a popsocket enable one-handed device usage?

It helps reach further on the phone much easier. You can grip the phone from the center instead of from the edges.

It’s worth the $15 to give it a try.

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