Live data from Hacker News

What It's Like to Work on League of Legends

builtin.com

51–60 of 75 posts

Re: What It's Like to Work on League of Legends

#51
post #23

Earlier quoted context omitted.

Any company in the games industry is like this. It’s a sweatshop.

That's ridiculous. Game companies are nothing like sweatshops and the reality is much less sensational than what you hear about, which should be no surprise. Most are basically 9-5, generally with flexible hours. Often free food/snacks/games and other perks. Some take Friday afternoons off to drink and play games. Crunch toward release does happen a lot, it's a problem, but they're getting better about avoiding it. Y…

I used to work for EA (five years at Ghost, specifically) and my experience there mirrors what you described. Often there was a crunch towards the end, but the last game I worked on had none. I'm currently working for Zoink and it's similar, though with a stronger stance against overtime.

Re: What It's Like to Work on League of Legends

#52
post #36

Earlier quoted context omitted.

Any company in the games industry is like this. It’s a sweatshop.

EA and Acti have a reputation for crunch as well but only Riot has this many sexual harassment accusations.

EA, or at least Dice, have done a lot to move away from crunch as much as possible. It's been a slow process, but I definitely saw improvements during my time at Ghost. The last game I worked on didn't really have much of a crunch at all. I think I might have done some overtime, but almost every week was 40 hours and no drama.

Re: What It's Like to Work on League of Legends

#55
post #50
post #2

TIL Riot is owned by Tencent

What company isn't?

EA and Take-Two Interactive (which own Rockstar) are the only big players I can think of.

It's crazy. I went through the list of big publishers and most are at least partially owned by Tencent.

Re: What It's Like to Work on League of Legends

#56
post #20
post #4

Another take on what it's like to work there when the copy isn't curated by HR and PR. https://www.glassdoor.com/Reviews/Riot-Games-Reviews-E247538... Written 1/24/2020 - 11 days ago, Pros - Colleagues who really really care about what they're doing - The best campus and amenities you're going to see in LA - Being surrounded by other gamers/people of similar ages and hobbies - Cool products - a ton of R&D Cons -…

Why cherry pick 1 review? You could've copied the more representative aggregation of reviews: Pros: "Riot is a great place for gamers" (in 79 reviews) "Cares about Rioters: Riot has fantastic perks because they want to keep the talent (that's us) happy" (in 67 reviews) "Best free food I’ve eaten, benefits are great, and there is a lot of opportunity if you are willing to work for it" (in 40 reviews) "people that play…

All those cons actually seem like disguisedd pros:

> Some Rioters lack a sense of appreciation

So what riot offers is amazing, but some employees don't know how to appreciate it (but you, you will of course)

> Growing pains: They talk of the flat organization which is a selling point to some people

> Tends to over-value ivy league and mbas

That's what ivy league and mbas (people they're trying to recruit) want to hear..

Re: What It's Like to Work on League of Legends

#57
post #20
post #4

Another take on what it's like to work there when the copy isn't curated by HR and PR. https://www.glassdoor.com/Reviews/Riot-Games-Reviews-E247538... Written 1/24/2020 - 11 days ago, Pros - Colleagues who really really care about what they're doing - The best campus and amenities you're going to see in LA - Being surrounded by other gamers/people of similar ages and hobbies - Cool products - a ton of R&D Cons -…

Why cherry pick 1 review? You could've copied the more representative aggregation of reviews: Pros: "Riot is a great place for gamers" (in 79 reviews) "Cares about Rioters: Riot has fantastic perks because they want to keep the talent (that's us) happy" (in 67 reviews) "Best free food I’ve eaten, benefits are great, and there is a lot of opportunity if you are willing to work for it" (in 40 reviews) "people that play…

Having been at several companies where management and/or HR actively 'encouraged' people to post 5star Glassdoor reviews I now dismiss every single 5star review (and look at 4stars critically).

Re: What It's Like to Work on League of Legends

#58
post #26
post #20

Earlier quoted context omitted.

Why cherry pick 1 review? You could've copied the more representative aggregation of reviews: Pros: "Riot is a great place for gamers" (in 79 reviews) "Cares about Rioters: Riot has fantastic perks because they want to keep the talent (that's us) happy" (in 67 reviews) "Best free food I’ve eaten, benefits are great, and there is a lot of opportunity if you are willing to work for it" (in 40 reviews) "people that play…

> "Some Rioters lack a sense of appreciation" (in 59 reviews) This phrasing immediately struck me as odd so I went looking for an actual review: 'Some Rioters lack a sense of appreciation. Some Rioters, particularly those who have never worked a "real job," do not seem to appreciate what Riot offers them.' Smells like astroturfing.

The parent comment smells like outrage mongering. How could I know that you didn’t post it yourself? All the reviews are equally unreliable, you can’t just pick out the ones that you like.

Re: What It's Like to Work on League of Legends

#59
post #36

Earlier quoted context omitted.

EA and Acti have a reputation for crunch as well but only Riot has this many sexual harassment accusations.

EA, or at least Dice, have done a lot to move away from crunch as much as possible. It's been a slow process, but I definitely saw improvements during my time at Ghost. The last game I worked on didn't really have much of a crunch at all. I think I might have done some overtime, but almost every week was 40 hours and no drama.

EA is bigger than Dice, I believe. Maybe people who work for Dice (I love their games and tech!) had the leverage of opposing crunch becoming a norm. How you get such leverage over to your parent company, I do not know that. :)

Re: What It's Like to Work on League of Legends

#60

Earlier quoted context omitted.

EA, or at least Dice, have done a lot to move away from crunch as much as possible. It's been a slow process, but I definitely saw improvements during my time at Ghost. The last game I worked on didn't really have much of a crunch at all. I think I might have done some overtime, but almost every week was 40 hours and no drama.

EA is bigger than Dice, I believe. Maybe people who work for Dice (I love their games and tech!) had the leverage of opposing crunch becoming a norm. How you get such leverage over to your parent company, I do not know that. :)

Dice experimented with ways to prevent crunch by cutting down on unnecessary time sinks. It's shown good results, so it's only natural that other EA studios want to adopt it.
Post reply on HN