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Flight Simulator 2020 – New Development Footage

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Re: Flight Simulator 2020 – New Development Footage

#52

I was a child on a Commodore 64 with Flight Simulator. Before school one morning I took off from Chicago, leveled off, and pointed my cesna towards my city - New Orleans. When I got home, to my surprise, it was some 50 - 100 miles away. I took it in for a landing and... nothing. Nothing happens. Still, that was the best nothingness and I remember it to this day. Looking forward to this version. Addendum: When my pare…

Ah, those days when I was young and there was this veil of mystery to computers I still remember those days. When I was in school my mind was at the sinclair spectrum clone I had at home back then. I remember a similar story on a flight simulator where I was expecting to discover something mapped from the real world and was not aware how limited the simulators were. The mystery was real

Re: Flight Simulator 2020 – New Development Footage

#53

Earlier quoted context omitted.

FSX had a couple missions with scenarios like this. "Limited Options" (see: https://www.fsdeveloper.com/wiki/index.php?title=FSX_Default... ) simulated a dual-engine failure on a 737 over the ocean, which required a glide to one of a couple small islands near the Maldives. Similarly, I enjoyed a mission that required landing a 747 in Singapore during a monsoon. I'm really looking forward to FS2020 and what it'll look…

I loved both of those missions! The Singapore mission is so satisfying when flying ILS and then coming out of the clouds right in front of the runway.

I wish ATC/your copilot was as interactive in free flight as it was during the Singapore approach. It made the missions feel much more real when you have some feedback other than text scrolling by in a window.

Re: Flight Simulator 2020 – New Development Footage

#54

Earlier quoted context omitted.

Too soon, my friend

To be honest, I would pay good money for a simulator that could have scenarios for common Air Disaster episodes.

That's in rather poor taste unless you want to use it to learn how to prevent such catastrophes. You wouldn't need to completely replicate a real scenario for that.

Re: Flight Simulator 2020 – New Development Footage

#56

Earlier quoted context omitted.

Too soon, my friend

To be honest, I would pay good money for a simulator that could have scenarios for common Air Disaster episodes.

You're in luck -- that exists today!!!!

With the combination of a professional P3D license, weather add-ons, and quality add-on aircraft from companies like PMDG, you really can recreate a lot of those scenarios with exceptional detail. Throw in a high-end VR headset and you can really feel like you are there! Here's an example of me playing around at home ignoring a windshear alert:

https://www.youtube.com/watch?v=04FeelpjzvE

Re: Flight Simulator 2020 – New Development Footage

#59
post #7

I checked the minimum required specs advertised for FS2020 and it made me sad. I have a pretty decent used dell M6800 workstation at home (gen 4 i7, K3100M graphics, 32GB RAM) and I don't know if I'll be able to run it.

They have not released the minimum specs but I doubt they are targeting people with 20xx RTX cards and an i9. Only the "1%" would be able to use it and they'd lose a ton of money. Also keep in mind this is designed to run at 60 FPS at 4K on the XBox One X apparently, so you can check what the specs on that box are.

The Xbox One X specs are at [1]. It's basically a custom RX580 and custom Athlon 5370 sharing 12 GB of GDDR5. That gets you a bandwidth of more than 300 GB/s. The parent's mobile system 'only' has 4GB GDDR3 and 100 GB/s graphics memory bandwidth. Bandwidth and capacity will be key to buffer up the high-resolution tile images. You can get a desktop card with similar capacity for around $200, but it looks like you'd either going to need to be the 1%, have an old crypto card, or have a newer PC build.

[1]: https://en.wikipedia.org/wiki/Xbox_One#Hardware_comparison

Re: Flight Simulator 2020 – New Development Footage

#60
post #26

Earlier quoted context omitted.

Maybe have a look at X-plane, or even flightgear. MS flight simulator has always been more on the arcade side of the flight simulation. https://www.x-plane.com/desktop/how-x-plane-works/ https://www.flightgear.org/about/features/

Not this time around, they have an entire video on the aerodynamics work, it's beyond impressive and beyond X-Plane's "blade element theory". https://www.youtube.com/watch?v=Bw-opH4f8Qg

Thank you, this is honestly really impressive! However, I must note that the aerodynamic simulation shown at https://youtu.be/Bw-opH4f8Qg?t=405 seems quite close to Xplane's :)
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