Earlier quoted context omitted.
I don't think we need to divide the market into specialized segments (iOS devices, luxury smartphone, etc) to make the case against Apple. They have somewhere around 50% of the global market in terms of smartphone revenue (not devices shipped). For the App Store, which is what matters to developers, revenue was around $25 billion in the first half of 2019, vs $14 billion for Google Play Store. It's not literally mono…
"Reasonable" would be to charge a fixed transaction fee plus a percentage that doesn't scream "dysfunctional market!". Microsoft takes 5% for selling apps in the Windows store. That may be a bit desperate given that these stores aren't just payment services but act as merchants of record, taking care of international taxes, billing and running an actual store. I wouldn't complain for a second if store fees were in th…
There's still a lot of apps that fall in that range, but I'd agree with you that it's completely unfair for subscriptions and more expensive apps.
Steam is probably also overcharging with their 30% cut (once upon a time that was an amazing deal compared to boxed retail) and most games are $30+ so it's a pretty hefty chunk of change. I don't necessarily agree with the exclusivity tactics taken by Epic or EA/Ubisoft but having more diverse options for buying PC games is a good thing.