While I'm not overly optimistic about his goal of getting solutions from the game to be enacted in real life Seattle, it's a really admirable idea and an impressive execution to boot. I'm wondering if, with a big enough budget and a team of skilled devs like Dustin here, the local government could create more refined simulations to tackle these planning issues. Or would that inevitably run into the problem mentioned…
> Project Mission: 'People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals' 100% of the intersections I see that get backed up are backed up because someone blocks the box. Can we get more enforcement for that? They don't even need a patrol car. Just have an officer stand at the corner of Mercer and…
I would also like to see some pedestrian bridges or tunnels that would allow walking commuters like me to cross our major streets (Mercer, Denny, Westlake, and Dexters) at any time. This, I strongly believe, could reduce traffic, make residential neighborhoods effectively closer to commercial areas (due to reduced walking time), and improve both vehicle and pedestrian safety. Bridges should be far less expensive than roads, and could be built very quickly.