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The Siege of Gondor, Part I: Professionals Talk Logistics

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51–60 of 172 posts

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#51
post #31
post #22

Earlier quoted context omitted.

They have phasers with enough power to boil the oceans of a planet, and torpedoes that can travel faster than light. Yet every conflict takes place at extremely close proximity, often on the same plane, as if they were ships in the age of sail. They have force fields with a critical flaw (harmonic resonance means any energy weapon using the same frequency as the shields can just shoot right through them) but whenever…

I've always been a bit disappointed in the weapons available far into the future. I tried watching one series and the opening scene involved good guys shooting at bad guys and hiding behind boulders and such. It just looked so much like the conflict sequence in High Noon. I couldn't watch further. And they still suffered from the "good guy bullets" vs. "bad guy bullets" phenomenon. A good guy can run unscathed (or wi…

The expanse is very Low tech in SF terms, certainly when building top end Traveller forces you tend to have individual point defence built into the armour.

Ok at that point the avionics fit for a fire team would buy a small starship.

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#52
post #22

Earlier quoted context omitted.

They have phasers with enough power to boil the oceans of a planet, and torpedoes that can travel faster than light. Yet every conflict takes place at extremely close proximity, often on the same plane, as if they were ships in the age of sail. They have force fields with a critical flaw (harmonic resonance means any energy weapon using the same frequency as the shields can just shoot right through them) but whenever…

Star Trek: TNG made a teenage me wonder why starships encountering each other always appeared to have matched their orientations. Was there some kind of prearranged signal? A diplomatic code adhered to even by enemies? Just a general preference on all sides concerned preventing headaches and vague unheimlich feelings of discomfort? So many questions… If I was harassing the federation I would keep my ship at an awkwar…

That just needs a few lines of plot glue to fix that problem! Like, "Warp drives need to be oriented parallel to the ecliptic plane of surrounding celestial bodies to best calculate navigation and maximize their space bending effect. Naturally, ships keep this orientation at all times just in case."

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#53
post #22

Earlier quoted context omitted.

They have phasers with enough power to boil the oceans of a planet, and torpedoes that can travel faster than light. Yet every conflict takes place at extremely close proximity, often on the same plane, as if they were ships in the age of sail. They have force fields with a critical flaw (harmonic resonance means any energy weapon using the same frequency as the shields can just shoot right through them) but whenever…

Star Trek: TNG made a teenage me wonder why starships encountering each other always appeared to have matched their orientations. Was there some kind of prearranged signal? A diplomatic code adhered to even by enemies? Just a general preference on all sides concerned preventing headaches and vague unheimlich feelings of discomfort? So many questions… If I was harassing the federation I would keep my ship at an awkwar…

Don't think it was necessarily a plot hole, albeit after the fact. Plenty of sci fi authors have taken similar approaches throughout the years. The idea is that in a spiral galaxy the natural tendency would be to stick with the orientation that matched the galactic plane along the right-handed spin (to determine up vs down) and some authors have even extended naval directional signals into space. This is from The Lost Fleet:

"Within a solar system, directional references were always made to the world outside a ship so other ships could understand them. Anything above the plane of the system was up, anything below it down. The direction toward the sun was right, or starboard, (or even 'starward' as some urged), while the direction away from the sun was left, or port."

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#54
post #10

It seems the author also missed the fact orcs are perfectly alright with cannibalism, which further alleviates the supply problem, perhaps even to the point of not requiring the supplies at all (a few thousand orcs eaten along the way wont make much difference). I doubt this has much precedent in history.

I think orcs eating orcs only happens in the movies. In the books orcs don’t do that. What he missed is orcs eating human flesh

Interesting, although the books indeed don't mention it I don't think it's entirely out of the question.

from https://en.wikipedia.org/wiki/Orc_(Middle-earth)

> Tolkien indicates that Orcs are "always hungry".[24] Orcs eat all manner of flesh, including men and horses, and there are frequent hints of cannibalism among Orcs. Grishnákh, leader of the Mordor Orcs, accuses Saruman's Uruks of eating Orc-flesh, which they angrily deny.[22] In Cirith Ungol, Gorbag suggests that Frodo (recently poisoned by Shelob) should "go in the pot"; Shagrat indicates that Gorbag could be "for the pot" for making such a suggestion.[25] Shagrat threatens to eat a disobedient orc, and after killing Gorbag he licks his blood from the blade.[26]

The interesting part is Uruks "angrily denying" eating ork flesh which might mean it was an insult to suggest they do. Furthermore, https://middle-earth.xenite.org/what-do-orcs-eat says the books give some descriptions of orcish cooking.

However, based on the overall attitude of orcs, I believe they would kill and eat each other to survive. But I think I was wrong to suggest that would be an acceptable solution to problem of long-term military supply logistics.

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#55

"Let’s be clear on this point: ancient and medieval warfare was mostly about sieges." I also learned years ago that when medieval battles actually happened, the goal was to rout the enemy, not actually fight them and kill each other. I find these points illuminating because it reminds me that people back in the day were not primitive idiots. There was a very sensible logic to how they waged war. Ultimately, everyone…

Mass killings of troops certainly happened: Hannibal's famous "Battle of Cannae" actually destroyed an entire Roman Legion (70,000 killed, 10,000 captured out of ~80,000 troops). They were just very rare.

Another point: After losing so many troops in a singular battle, the Romans changed their tactics. Instead of grouping their entire army as a massive 80,000-man strong Phalanx, they split up their armies into smaller groups, so that their eggs weren't all in one basket anymore.

Hannibal's trick to encircle and kill many roman troops in a single battle was never going to be repeated: the Romans learned of their mistake and made the necessary reforms to protect their troops.

-----------

The Battle of Cannae would go down in history as a military example of how to line up all your troops for potential slaughter. Future generals and tacticians would forever know of that battle and how to avoid those conditions.

Most generals and soldiers would seek a battle of annihilation: if destroying the entire enemy force is possible they will attempt it. The problem is, its very, very difficult to achieve in practice.

As such, simply routing the enemy, is sufficient for most military goals.

https://en.wikipedia.org/wiki/Battle_of_annihilation

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#56
post #39

Jut in case anyone doesn't do the date-math/scroll down past the comments, all 5 of the following blog posts are finished and linked to half way through the comments (ctrl+f: pingback).

Parts II-VI: https://acoup.blog/2019/05/17/collections-the-siege-of-gondo... https://acoup.blog/2019/05/24/collections-the-siege-of-gondo... https://acoup.blog/2019/05/31/collections-the-siege-of-gondo... https://acoup.blog/2019/06/07/collections-the-siege-of-gondo... https://acoup.blog/2019/06/14/collections-the-siege-of-gondo...

Highlight of part three for a logistocs geek like myself: Romans and Greeks had standardized ammunition, not just rocks that happened to lay around. That's how you build empires! And roads and aqueducts, of course...

EDIT: While the siege of Helm's Deep was perfectly done in the film, the Siege of Minas Tirith feels more like Holywood, very well done Hollywood but the difference between the two is deffinitely there.

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#57
post #22

Earlier quoted context omitted.

They have phasers with enough power to boil the oceans of a planet, and torpedoes that can travel faster than light. Yet every conflict takes place at extremely close proximity, often on the same plane, as if they were ships in the age of sail. They have force fields with a critical flaw (harmonic resonance means any energy weapon using the same frequency as the shields can just shoot right through them) but whenever…

Don't forget that they do not have auto-aiming for their phasers and despite their advanced photonic torpedos, these are usually not homing either. (It might be that the Defiant 's phasers, which were shooting these bolts instead of the continuous beams, were auto-aimed) (Don't get me wrong, I absolutely loved Star Trek. TNG and DS9 in particular).

In my headcanon, the somewhat low accuracy of weaponry in Star Trek even at close range is explained by ridiculous amounts of trek-tech electronic warfare going on. Every ship emits enough jamming, sensor ghosts, fake warp fields, whatnot, to keep enemies' computers busy trying to make sense of it. At long range you're guaranteed to not hit anything, so ships have to fight pretty close - which explains the ranges we see on-screen.

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#58
post #4

Earlier quoted context omitted.

Sounds a bit like things rendering Enterprise's transporters inoperative just when beaming up the away-team would have been the easiest solution. Oh, and to make it less obvious, you better announce a few minutes earlier that a plasma storm is forming in the upper atmosphere.

Or my favorite order never heard on the bridge of Enterprise "nuke it from orbit, it's the only way to be sure" . Fine, often it would go against the ethos of what they are trying to do. But sometimes, they could have beamed home the away team and proceeded to rain fiery death from above with photon torpedoes or whatever.

Given the strength of Trek weaponry, one photon would do. I remember reading somewhere that a standard photon torpedo carried 1.5 kg of antimatter on board, which is yield-equivalent to a Tsar bomba (almost 60 megaton). However, phasers could have been easily used for close air support, even from orbit - AFAIR Enterprise-D used them once as surgical tools for geoengineering.

Most episodes seem to script around the need for air support, but I remember one case where it was at least acknowledged on-screen - one DS9 episode had a ground assault at an enemy position to destroy a under-repair gateway in it, and it was said early on that the surrounding building was strong enough that a torpedo strike from orbit would not necessarily destroy the target.

Edit:

My personal favorite case of missed opportunity is the use of transporters to beam armed torpedoes directly onto enemy ships. It was used once in a Voyager episode. It's an obvious, but sadly plot-killing tactic, that hasn't been sufficiently hand-waved away in the lore, so one has to wonder why nobody uses it.

The StarGate series actually took that option seriously (the series was much smarter when it came to combat). In it, to the dismay of the species that provided humans with transporters, human ships often beamed nuclear warheads onto unsuspecting enemy vessels, achieving seemingly impossible victories.

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#59

"Let’s be clear on this point: ancient and medieval warfare was mostly about sieges." I also learned years ago that when medieval battles actually happened, the goal was to rout the enemy, not actually fight them and kill each other. I find these points illuminating because it reminds me that people back in the day were not primitive idiots. There was a very sensible logic to how they waged war. Ultimately, everyone…

> the goal was to rout the enemy

Had to google this one.

> A rout /raʊt/ is a panicked, disorderly and undisciplined retreat of troops from a battlefield, following a collapse in a given unit's command authority, unit cohesion and combat morale (esprit de corps).

Wikipedia has more https://en.wikipedia.org/wiki/Rout

Re: The Siege of Gondor, Part I: Professionals Talk Logistics

#60
post #4
post #3

Earlier quoted context omitted.

There's a lot of military SF (and, I guess, fantasy that I've never read as much of) that wants to mostly restrict the action to ground forces. The result is that they have to either just ignore the decisive power of air support or just come up with hand-wavy explanations for why air powerisn't effective in the hypothetical scenario.

Sounds a bit like things rendering Enterprise's transporters inoperative just when beaming up the away-team would have been the easiest solution. Oh, and to make it less obvious, you better announce a few minutes earlier that a plasma storm is forming in the upper atmosphere.

One piece that never works, to the point that Starfleet should really ask themselves who designed it so badly - warp core ejection system. There's lots of episodes where their main reactor is about to explode, and the emergency safeguard designed to save them from exactly that problem suddenly malfunctions for one reason or other.
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