IME the discussion is almost immediately rekindled if you have actual perf numbers to back it up, or a specific 10 second fix to turn O(scary) code into O(1) code.
Over the years I have wasted a lot of time reviewing or discussing "optimizations" that didn't help - or even hurt - performance. Micro-optimizing some once-off init function instead of tackling major per-frame overhead and stuttering. Creating a nice lean core site and then burdening it with a billion third party scripts requested by marketing.
30MB matters for a website, or keyboard firmware.
On the other hand, my gamedev workloads often crash on 32GB machines. I measure useful SSD sizes in TB. In that context, 30MB is line noise. A rounding error. You could spend a lifetime optimizing more important performance issues, and still never turn your attention to that 30MB as something useful to spend time reducing further.