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Game Source Code Collection

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Re: Game Source Code Collection

#51
Something I want to ask for quite a while: what is the copyright status of Archive.org? Is it legal?

I'm asking not just for this source code collection: they host lots of DOS and console games on their website, which I highly doubt are in public domain or under a free license. They also have lots of scans of some recent publishings (particularly in my mind, I knew they have plenty of Japanese manga magazines from this decade that are definitely not copyright-free.)

Re: Game Source Code Collection

#52
post #43

Unrelated; but I always find myself drawn to game development, yet I have no desire to work in the industry. Does any other programmer feel the same, and do you know why?

Just because you like painting doesn’t mean you’re interested in the art industry, or making a career out of it...

Gamedev pools together a large collection of backgrounds that makes development appealing to.. a lot of hobbies. And its also one of those subjects (some) users invest a lot of time into, both in playing and discussing, so its easy to feel you have the general knowledge of the outcome that its viable to create a “good” game; and particularly for programming, it crosses through a lot of domains — you can find reason to implement compilers, ML, graphics, a huge array of data structures, dynamic programming, any language paradigm (and any language), a full set of “patterns”, etc.

Tbh its harder to find reasons why a programmer-hobbyist wouldnt find something interesting in game development.

Its really easy to find reason you wouldn’t want to be in the industry (its an absolutely pathetic state of affairs)

Re: Game Source Code Collection

#53

Something I want to ask for quite a while: what is the copyright status of Archive.org? Is it legal? I'm asking not just for this source code collection: they host lots of DOS and console games on their website, which I highly doubt are in public domain or under a free license. They also have lots of scans of some recent publishings (particularly in my mind, I knew they have plenty of Japanese manga magazines from th…

They're officially a library in California which gives them a ton of carte blanche wrt to copyright. As for the status of their particular actions, I think it's a lot of grey area.

Re: Game Source Code Collection

#55
post #49

Earlier quoted context omitted.

> Does any other programmer feel the same Of course. > and do you know why? Because games are fun, and programming is fun, and programming something that will be fun for other people is fun. But the games industry is crowded, and highly profit-optimized, and you just instinctively know that getting a tour of the budget sausage factory wouldn't bring a true sausage lover any significant pleasure.

The games industry being crowded is a bit of a myth, though initially breaking into it does present a barrier. Lots of studios seem hungry for anyone with experience. Though, a lot of the actually interesting projects are crowded. Which is a real concern if that's the only type you want to work on (I'm in that camp...) Like programming, once you have a few years under your belt, things really open up.

Really depends, if your a solid game dev and willing to work on the latest Barbie licensed mobile title its not so cutthroat. Profitable indie studio though? Good luck with that

Re: Game Source Code Collection

#56

Nice, this also includes the infamous half-life 2 leak from 2007 as well as some other ones that definitely weren't officially released. Or like re-volt, which is now owned by a company still actively trying to take down mirrors of the code that pop up, hence any unofficial port of it only releases in binary form. But then again a lot of the older leaked ones, nobody probably cares about too much. There's definitely…

The archive entry is mislabeled; the Half-Life 2 leak was in 2003 [1]. [1] https://www.eurogamer.net/articles/2011-02-21-the-boy-who-st...

It's not mislabeled, there was a later leak of the 2007 version, which happened in 2012: http://www.valvetime.net/threads/source-engine-code-leak-ver...

Re: Game Source Code Collection

#57

Earlier quoted context omitted.

Game companies are learning old IP can be modernized for fresh new profits so most likely a lot of old game copyrights will become retroactively enforced and sources hunted down and expunged as they're remastered and made exclusively available in whatever online shop or subscription service. https://www.polygon.com/2018/7/22/17600008/nintendo-roms-law... https://www.maxim.com/entertainment/best-video-games-remaste...

IMHO that shouldn't be too much of a concern. As long as it's just the sources leaked and you only distribute your modified versions of it plus binaries, but not all the games assets, players still need a copy of the original game to actually play it. (So as long as people don't pirate it, it should be fine and if it's still on sale make them an additional buck or two, but that question is somewhat orthogonal.) I'd e…

Wow, this comment is far removed from reality. The copyright holders are the only ones allowed by law to modify and or distribute the game or any of its parts unless they hand out licenses. In other words, touching leaked source code is pretty much illegal. It is mostly a question of how long it takes until they will bother to send lawyers after you if you do.

Game develipers often don't own the thengames they are working on. Nost publishing contracts transfer the rights to the publisher and all the studio gets is the money. So, the devs cannot do anything after they ar eww done with a project. It is up to the publishers to decide what to do with it. And these guys are bean counters fist, otherwise they wouldn't be able to run the core of their business the way they do (that is risk distribution between individual game projects). So unless you can give them a solid business case for releasing anything for free, they won't do it. So you need to prove to them iwith decent numbers that this works. Good luck with that.

Re: Game Source Code Collection

#59
post #47
post #37

Earlier quoted context omitted.

Why did they have such a policy? That seems crazy!

The BBC used to have a policy of wiping tapes for reuse, seems crazy in retrospect but there you go. Sometimes people just don't realise what they've got.

The BBC did that to save money for new magnetic tape used for archiving. They thought that parts of their archives were just not valuable enough to preserve and chise to overwrite them instead. Unfortunately, some of the overwritten material turned out to be much more interesting and valuable in retrospect, for example a host of Doctor Who episodes which are now lost completely.

Re: Game Source Code Collection

#60

Nice, this also includes the infamous half-life 2 leak from 2007 as well as some other ones that definitely weren't officially released. Or like re-volt, which is now owned by a company still actively trying to take down mirrors of the code that pop up, hence any unofficial port of it only releases in binary form. But then again a lot of the older leaked ones, nobody probably cares about too much. There's definitely…

Game companies are learning old IP can be modernized for fresh new profits so most likely a lot of old game copyrights will become retroactively enforced and sources hunted down and expunged as they're remastered and made exclusively available in whatever online shop or subscription service. https://www.polygon.com/2018/7/22/17600008/nintendo-roms-law... https://www.maxim.com/entertainment/best-video-games-remaste...

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