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Microsoft Flight Simulator

fsi.microsoftstudios.com

51–60 of 234 posts

Re: Microsoft Flight Simulator

#53
post #13

Earlier quoted context omitted.

I'm guessing the "AI" was used in the geometry mapping from the sat data they used for their region maps.

Microsoft's Bing maps uses a huge amount of aerial orthophotos as well, not just satellite. Also aerial lidar for DEMs vs satellite radar data (the old srtm 1/3 for us48 states, etc).

I was just going by the trailer, which I'd imagine the Wikipedia page is citing, that references the azure AI and satellite data towards the beginning of the video.

Re: Microsoft Flight Simulator

#55

No mention of VR support yet. If this comes out without support it will be quite sad. Xplane 11 in VR is amazing (if you can get the framerate of that old engine high enough)

It would be so surprising if they didn't. People put a lot of money into their rigs. VR is such a natural thing to move to here.

Re: Microsoft Flight Simulator

#56

Earlier quoted context omitted.

Given the literally thousands of dollars of DLC available for FSX, it's very possible they'll charge for VR

I think its worth noting that most of the DLC for FSX is is third party.

I didn't know that was a thing. Thanks

Re: Microsoft Flight Simulator

#57
wishing Microsoft the best but it really is a niche market - for one, there are so many aircraft controls that you really do need some specialized controllers (yoke) to make it enjoyable experience. Other factors include rather mundane experience of flying aircraft (from general gamer point of view) as well as the resource hungry requirements (OK, not so much these days but it was quiet expensive game to run back in the days).

Re: Microsoft Flight Simulator

#58
post #46
post #24

Earlier quoted context omitted.

It's a niche product that requires a specialized and no-longer-common controller. Market growth was in other places and Microsoft chased that. Now the market is gigantic with plenty of room for rebooting beloved-albeit-neglected franchises.

When MSFS was in its heyday flight yokes were <$50. And they were a super common accessory. Now, you can’t find anything for less than $180 on Amazon.

That's even more specialized! I meant joysticks which were even more popular as were 'mainstream' joystick-based games.

Re: Microsoft Flight Simulator

#60
post #15

My reply is a little off-topic but I wanted to share as it is Flight Simulator related. Last year an old boss and friend passed suddenly. He had only just turned fifty but the years of poor eating and sitting caught up with him in his late forties. He was a Flight Simulator addict. He held a private pilots license as well and would fly small aircraft. Took us up a few times which was amazing. Very different to a regu…

thanks for sharing this. sorry for your loss.
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