No tutorials on how to get started and the product could possibly be purged in another 3 years. Start with something like Gamemaker if you really want something that will be around for sometime.
The system indeed has a tutorial built in.
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No tutorials on how to get started and the product could possibly be purged in another 3 years. Start with something like Gamemaker if you really want something that will be around for sometime.
The system indeed has a tutorial built in.
It will be good for a few quarters of it's existence before Google shuts it down, as is tradition.
this refrain has become the "first post!!1" of the HN community, every time google is posted about. what does "lolz teh g00gz will shut it down next week!" add to the conversation?
It's also a way of sending a market signal. If enough people start hesitating with adoption and promotion of Google services, they might finally eventually notice something is wrong and change their ways.
Does anyone else remember an old "game" for making games? It would have been late 90s when I played it, and I remember we bought it on a CD. You could build little top down games in it, I think the example was a football game.
https://www.softpedia.com/get/Others/Home-Education/The-Game...
Does anyone else remember an old "game" for making games? It would have been late 90s when I played it, and I remember we bought it on a CD. You could build little top down games in it, I think the example was a football game.
It’s a shame that making simple games doesn’t require coding like it used to. For myself, and a lot of others I’m sure, games were a huge motivator to teach myself programming. Now kids won’t be as motivated to do that
I would have killed to have tools like Unity when I got into game programming. All of my hobby time was eaten up trying to wrangle OpenGL and C++ and crappy open source engines, and cobbling together a shitty physics engine, so I never got around to the actual game part. When I went back years later to prototype ideas in Unity, it was a breath of fresh air. However, in my struggles to get off the ground, I did learn…
It’s a shame that making simple games doesn’t require coding like it used to. For myself, and a lot of others I’m sure, games were a huge motivator to teach myself programming. Now kids won’t be as motivated to do that
And it's utter and complete nonsense. If what you want is to make a game, then these tools aren't half as bad, and at the level of simple games, unless you have some really novel mechanic, you're quite literally wasting time and effort coding it instead of using a game builder.
What drove this point home to me after more than a decade were two situations.
1) on a global game jam, the artist in our team got fed up waiting for us programmers after 3 or 4 hours, and did the prototype we're trying to build in 15 minutes flat, using Construct 2.
2) you too may be surprised to discover that some of the fun and highly acclaimed titles like Cook Serve Delicious or Nuclear Throne were made in Game Maker. I didn't even suspect it until I found it on-line (in the former case, because sources were available in Humble Bundle's Game Maker bundle).
There's value in hand-coding a game, and this is what I still like to do in simple cases, but it's often not the practical option. And if a game maker allows you to add custom code, then really there's no difference between this and Unity or Unreal Engine.
Seems nice. Anyone has an opinion on why Google built this? Do you think it is related to Stadia? Or just a company hobby turning well?