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UI redesigns are mostly a waste of time

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Re: UI redesigns are mostly a waste of time

#51
post #18

What some people will think: "Improving your UI is a waste of time" "UI is pointless" What the author is actually saying (imo): "UI redesigns create costs that should warrant them. There are a lot of times when a website makes radical redesigns for comparatively marginal improvements. These improvements are not always worth it for reasons like existing userbase having to relearn the new ui." This is a fair point and…

Its a fair point because its a generic point.

Changing something that already works well enough introduces risk. You might make some things better, you might make some things worse. If things are already pretty good, making changes might result in making more things worse than better.

True with most things. UI/UX, art, software, architecture, writing, etc etc

Re: UI redesigns are mostly a waste of time

#52
post #18

What some people will think: "Improving your UI is a waste of time" "UI is pointless" What the author is actually saying (imo): "UI redesigns create costs that should warrant them. There are a lot of times when a website makes radical redesigns for comparatively marginal improvements. These improvements are not always worth it for reasons like existing userbase having to relearn the new ui." This is a fair point and…

Yes there is an echo chamber of design, that leads to a lot of "FOMO" and "Keeping up with the Joneses". Of course you can have a perfectly functional social network, for instance, running on vanilla Bootstrap. Nothing wrong with that, but you'll never attract more customers than the cool company with the slick design.

Of course that's how it always has been.

Re: UI redesigns are mostly a waste of time

#54
It does seem like most of the UI books I read (I'm UI tone deaf) seem to suggest that I should always assume my users are 10x stupider than I think they are. I think "Don't make me think" had a lot of that. Then there are articles about how flat design is awful and we should all stick to what users already know and make sure that when they see a button they know it's a button and stuff.

This seems counter to my experience, which is that a redesign is usually like christmas morning. designs just get so stale after awhile, and good UX is literally like art you can touch (virtually). I find myself wanting to go to websites and use products simply because they have good UIs. That's one reason why I HATE AWS. They have the worst UI (and it's gotten a LOT better since I started using it). Google's consistent material design is so clean and fresh. Digital Ocean's is like next level for me.

Re: UI redesigns are mostly a waste of time

#55
> ... no one is raving about how a redesign makes the application any better.

Let's invert that then. Go and grab a ten year old copy of Gmail, Google maps or Facebook from the Wayback machine and tell users that's what they are going to get. All of a sudden they will be really appreciative of those incremental design changes.

Re: UI redesigns are mostly a waste of time

#56

> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…

"users perceive your product to be more usable if it's aesthetically pleasing." Of course, in the first 10 seconds or few minutes, but I suspect strongly this effect fades over time. Most UI redesigns are bad because they focus on the wrong things and throw out a lot of good things, or change for the sake of change.

> Of course, in the first 10 seconds or few minutes, but I suspect strongly this effect fades over time.

This is part of the general phenomenon of looking for your keys under the lamppost.

It's easy to do an experiment that tests how people feel about your new design after looking at it for a minute and a half. Want to compare how people feel about the old and new designs after six months of getting used to them? That will take at least six months.

Re: UI redesigns are mostly a waste of time

#57
I find the best UI designs to be a blank canvas that you can do whatever you like within, in the way that you would like to do it, going three decades back and three decades forward.

Whether it was the Classic Macintosh, or Plan 9, your favorite Lisp machine, or a UNIX Workstation, or the Creative Cloud suite: the best and most productive UI is part of an integrated heuristic system intentionally designed to enable new capabilities while maintaining an honest commitment to its own design traditions.

I think in UNIX culture, you can call it the Principle of Least Surprise, or maybe that was the Macintosh? Either way, any good System is going to follow that principle to some degree.

If you are a writer, there are many different ways you can go about writing as a profession. You can go for the old pen and paper, a UI that has served writers for millennia. You can opt for a typewriter, and typewriters are still around and work. You can customize your emacs environment to the Nth degree and probably port it forward to every new laptop you buy until the day you die. Maybe you have a PC from the 80s you run WordStar on and pump out best selling novels about once or twice a decade. Or you can hop onto this invite-only hype train called Writely and get to work there, and wakeup one morning to find it is now called Google Docs, everything changed and nothing makes sense. Maybe tomorrow Google Docs will be something else. Or if you have it there anyway, you might even opt to write in Mathematica or Microsoft Excel or OmniOutliner or Notepad, rather than install yet another application, this one styling itself as a “word processor”. All you need is a place to put words where you can change them.

It isn’t the system that is special. It isn’t the tool that is cool. All that matters is the one using the tool, and all the mind behind the matter manipulating the tool really wants to do is whatever thing they were originally using it to do in the first place.

Does that mean software shouldn’t have new capabilities? Absolutely they should! So long as they are there to serve the users, and you don’t plan to yank the rug out from under them. That means capabilities should be added judiciously and with intent. Improvements made where there is room for improvement. UI changes made to accommodate the addition of these new capabilities, within a metaphorical structure that the user can mentally place it within.

“Less is more”. Applied judiciously, and conscientiously with empathy towards your users, those three words might save you and them a lot of bother. Applied without constraint or concern for your users, those three words are just a curse as you take away from your users and hand wave their concerns because you launched a feature too soon or in a slipshod manner and you suddenly have commitment issues.

This perhaps turned into something of a rant. I often find the software I am most delighted to use is the kind that looks the same as it did 10 years ago, give or take some minute differences. The software I am never delighted to use is the kind that changed how it worked because some designer got their hands on it in the last 10 years and broke a usage pattern they didn’t think was important, my usage pattern incidentally, and most of those changes were not so much driven by technological changes, but by whatever flavor of the day weed was making its way through the UI/UX world that month. My only defense against their whims seems to be to use tools I have the source for and if it doesn’t exist in that form yet, make it myself.

Re: UI redesigns are mostly a waste of time

#58

> ... no one is raving about how a redesign makes the application any better. Let's invert that then. Go and grab a ten year old copy of Gmail, Google maps or Facebook from the Wayback machine and tell users that's what they are going to get. All of a sudden they will be really appreciative of those incremental design changes.

Those three choices are interesting because I would absolutely take the designs of those sites from 10 years ago over the current ones.

Re: UI redesigns are mostly a waste of time

#59

Earlier quoted context omitted.

>People aren't idiots. They don't do this work for no reason. Citation absolutely needed. In my experience people are frequently idiots, and work gets done for no reason after someone with authority is convinced that it's a good idea by someone aching to do that sort of work. If it happens in so many other cases, it does happen in UI/UX as well.

I'll concede "most people are of average idiocy" and cite core principles of statistics and the meanings of average and most. But yes, you're right, happens all the time. Less so with most of the large scale more popular redesigns people tend to think of when writing articles like this about tools they actually use; the team at Atlassian, for example, is not made of idiots, neither at Slack, Google, Twitter, or other…

I and almost everyone from my team loathes the new jira released a year+ ago. The menu drives me nuts still and makes no sense.

It's my understanding the use of the word "idiot" in this context implies someone who is primarily responsible for a significant amount of rework on anything that bears no real fruit, ui redesigns being one potential example. Pretty sure big companies make those mistakes just as much as small. Though I don't think its fair to call someone an idiot for this reason--I think its very challenging to do well.

Re: UI redesigns are mostly a waste of time

#60

> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…

> I've seen many redesigns and that tends not to be something people do—there's usually a good bump in visual quality in the process.

So really, the important point is that you can gain affordances for usability sins if you have a design that is appealing to people as modern or otherwise trendy.

By the same process: if you have a design that was 100% usable, then redesign and end up making usability mistakes, there's a good chance you'll see net-zero or negative from the prettier UI in your testing.

For the majority of companies that do not have focus groups, usability labs, and a design staff that can spend cycles on R&D, it seems you may be better off doing little more than reskinning existing UI controls to maintain trendiness than full-scale re-wires of your existing product at any time to maximize the aesthetic-usability effect for minimal design work. Examples you cite in a sibling comment have cash to burn on exactly this, however I think that is the exception rather than the norm for businesses at large.

Visual (aesthetic) design change buys goodwill, reinforces and differentiates brand image, but IMO is mostly a marketing tool at the end of the day. I see product design and visual design as sister disciplines that must communicate, similar to two people running a three-legged race, but it is easy to improve one or the other separately from the other in most iterative scenarios. Large-scale redesigns are usually risky, and Snapchat's a great high-profile example of a company that was able to hire talent and let that process go off the rails.

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