Earlier quoted context omitted.
See dwarf fortress for a counter-example. I’m of the opinion that story-writing is a red-herring in video games; an attempt to apply “tricks” from other mediums, by disregarding the “interactivity” of video games. A story can be sufficiently created by means of the player’s operations , if the simulation is sufficiently complex and built to support it. Another example is competitive fps games like CoD/Halo/Quake — th…
Dwarf Fortress is a different kind of game from No Man's Sky or The Witcher 3. It has a huge learning curve and takes a lot of effort to play. For every amazing story that people crafted there are hundreds, maybe thousands of failed game attempts. That's fine and purely procedurally generated games can be amazing (I'm working on one myself), but they are a different type of game play, and often attract a different ki…
+1 for the apt analogy, and another +1 for maybe the best quote I've come across on HN in some time.