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Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

nytimes.com

51–60 of 90 posts

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#51

If I hire someone to paint a portrait, and pay him it's mine isn't it? $5 or $5 million, that was the price agreed. Why is the tattoo any different?

No, that’s not typically the case. Mostly copyright remains with the artist that made the painting.

https://www.thoughtco.com/who-owns-copyright-of-a-painting-2...

The reality of copyright law is that strictly applied pretty much everyone breaks it. Some infractions are worth enforcing, most are not.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#53

"Lawyers generally agree that an implied license allows people to freely display their tattoos in public, including on television broadcasts or magazine covers. " Seems to me that the digital representation of someone is just another way of displaying themselves. If it's legal to do it in photos and videos, it's legal to do it in 3D models. But even without that, I think it's unethical to claim ownership to any part…

If it's legal to do it in photos and videos, it's legal to do it in 3D models. Perhaps it ought to be by extension but apparently it's far from a settled matter. I mean, our copyright laws are full of weird seeming-contradictions. Games companies pay to license an athlete's likeness, but photographers don't? Photographs of a sculpture are copyright-protected, but photographs of tattoos aren't? Architecture with an ex…

Not just copyright law. Look at the difference in laws being recording a video of a person and recording sound of the same person. I would love for law to be consistent, but as of yet there is no such requirement.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#54
post #28
post #22

Lets get weirder. Can a plastic surgeon own the rights to someone's nose? It's basically a sculpture.

It’s almost like intellectual property is an absurd injustice.

Especially since it escapes taxation. If you taxed IP like you do real property, we would see quite a different system form.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#55

Earlier quoted context omitted.

Definitely, if they agree that they maintain freedom of their likeness for photos and video, how does that not extend to any medium where the person is expressly licensing their likeness? You aren't reproducing Lionel Messi's tattoo, you are reproducing Lionel Messi . I'm also not surprised it largely isn't the artists themselves, it seemed weird that a tattoo artist would go after high profile clients after the fact…

A tattoo artist doing this seems to me to be a good way to damage that artist's reputation. Why get a tattoo from an artist who has demonstrated willingness to sue over representations of you??

From the article, the artists claim that they were approached by a firm to buy the copyright to the tattoos for a clothing line and then once the deal was done, the firm went after 2K, they say they didn't actually intend for this to happen, and they don't own the copyright anymore.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#56

If I hire someone to paint a portrait, and pay him it's mine isn't it? $5 or $5 million, that was the price agreed. Why is the tattoo any different?

I think that only applies to a "work for hire", which means it was done under regular employment for a company so the company owns it.

If you commission a single work from an artist, then he retains the copyright (unless your contract says otherwise).

So before you spend that $5 million commissioning a painting, have your lawyer look over the contract... likewise, before you get that $50 tattooed bunny on your ankle, read the paperwork, if the artist hasn't signed over the copyright to you, then he owns it.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#57

Shouldn't purchasing the tattoo transfer the rights to the person being tattooed?

purchasing a work of art usually does not give you the rights to reproduce the piece.

But purchasing the time for a person to create a work for you generally does give you the rights, as a work for hire. Thus temporary tattoos would be copyrightable, but permanent ones that are created only once should not.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#58
post #4

This sounds ridiculous to me. So if someone snaps a photo of him or he is on TV the tattooist is going to get royalties? That goes for anyone else that is tattooed as well.

No idea, but it seems like the news is allowed an exemption from royalties because of "fair use" or whatever they call it in Europe now (maybe "protected use" or something).

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#59
post #24
post #15

Earlier quoted context omitted.

Not in the USA and most countries.

Purchasing art does not give me the right to copy and resell it, Ok; but contracting an artist surely gives me the right to copy and resell the art? Or are you saying that the contract must explicitly state what formats are included in the contract?

Between a wedding, maternity and newborn photos (x2), I can tell you that just because you're paying somebody to take pictures, does not mean you have any copyright. People (esp. small-time people) are starting to sell the rights but it's far from a given and it has to be stated in the contract.

Re: Athletes Don’t Own Their Tattoos – a Problem for Video Game Developers

#60
post #42

Earlier quoted context omitted.

You are suggesting that since it’s legal for me to share a fanphoto of myself and Mike Tyson, then by extension I should be allowed to use his likeness in a 3D model in a computer game. If rights did really get passed on that loosely, then celebrities would have no way of monetizing their own brand.

> You are suggesting that since it’s legal for me to share a fanphoto of myself and Mike Tyson, then by extension I should be allowed to use his likeness in a 3D model in a computer game. No, that's not what they're suggesting at all, and you're conflating two separate things here. Using someone's likeness in a commercial work is already legally protected (in the most economically important jurisdictions anyway) and…

It doesn't seem that simple. If I get a tattoo of Star Wars or R2D2 or Iron Man there's arguably something not 100% "It's now mine to do whatever I want with". I'll get a tattoo of Darth Vader on my back, take a picture, print it on a cereal box and sell Darth Vader cereal.

If you agree (maybe you don't) that I shouldn't be able to sell cereal with a picture of my Darth Vader tattoo on the box then what's the difference? That Darth Vader belongs to someone other than the tattoo artist? If that's the argument then why does the tattoo artist have to give up their design but Disney does not when it's drawn on someone?

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