Live data from Hacker News

Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

51–60 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#51

I wish fire or lava would make steam out of water, but I love the smoke effect. It was a really nice surprise when the rest of it was so low resolution, great combo.

My wish is always to create a self-sustaining environment with clouds and rainfall but it never works...

Re: Sandspiel – A falling sand game built in Rust and WebGL

#52

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It is unfortunate that you're downvoted. At one point, there was an article on HN discussing games, including what made a "game" a "game" — and one of the article's requirements was that there must exist some risk of losing. Otherwise, you're just messing around or following predefined steps towards an end, but there is no challenge. Not that that can't entertain , but plenty of things entertain that aren't games. (E…

Many games don't have win states or shouldn't have win states. More people need to listen to what Sid Meier has said on this. That HN article was written by someone who did not know what they were talking about.

https://www.youtube.com/watch?v=MtzCLd93SyU

Re: Sandspiel – A falling sand game built in Rust and WebGL

#55

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It is unfortunate that you're downvoted. At one point, there was an article on HN discussing games, including what made a "game" a "game" — and one of the article's requirements was that there must exist some risk of losing. Otherwise, you're just messing around or following predefined steps towards an end, but there is no challenge. Not that that can't entertain , but plenty of things entertain that aren't games. (E…

Not unfortunate at all; arguing definitions is rarely useful or interesting, and "game" has dozens of worthy contenders that disagree with GP and with the article you read.

E g.: Sid Meier's famous definition: "a series of interesting decisions". (But what would he know?)

Re: Sandspiel – A falling sand game built in Rust and WebGL

#57

This is a perfect example of why I'm still in Chrome. At least for me this runs at 60fps in Chrome on my Mac but 30-45 in Firefox. I see this often in animated sites.

Another data point: on Windows I get 60 fps on both Chrome and FF
Post reply on HN