Live data from Hacker News

How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

vulture.com

51–60 of 89 posts

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#51
post #13
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

I feel the Internet has quashed my enjoyment of single player games ... it’s like I gotta have a multiplayer competitive at all times , if a tree falls in the forest and no one hears , Meh who cares not fun haha

As a debilitatingly asocial person (even online), I have the complete opposite position. I dislike the industry shift towards games that focus on multiplayer and sometimes don't even have a single-player mode.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#52
post #47

Just today I started playing it, and it's really impressive. It's like being in a Cormac McCarty novel. I imagine the pacing, realism, and atmosphere is not for everyone, but if it is your cup of tea this is (so far) a masterpiece in single player gaming.

I see it as more like being in Westworld.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#53
post #28

I’m sort of ambivalent about the game and it’s largely because I have two young kids at home and have maybe an hour at a time to play and the amount of what I would call ‘empty’ time in the game really stands out. There have been times where I’ve done all the work I need to do to get some unbroken alone time, spent 40 minutes playing and gotten absolute nothing accomplished which really sucks given that it might be t…

Request for service: Dad Game Reviews. Games that are fun to play and more engaging than the mindless idlers and puzzles that are out there today but support meaningful episodes of 30-40 minutes.

I think Wired used to have a column like that.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#54
post #13
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

I feel the Internet has quashed my enjoyment of single player games ... it’s like I gotta have a multiplayer competitive at all times , if a tree falls in the forest and no one hears , Meh who cares not fun haha

So your own enjoyment of a game is meaningless unless someone knows you're enjoying it? I suppose that's your prerogative, but it sounds like we play games for different reasons.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#55

I’m sort of ambivalent about the game and it’s largely because I have two young kids at home and have maybe an hour at a time to play and the amount of what I would call ‘empty’ time in the game really stands out. There have been times where I’ve done all the work I need to do to get some unbroken alone time, spent 40 minutes playing and gotten absolute nothing accomplished which really sucks given that it might be t…

There are certain games I have to play either very late or very early to give them the unbroken lengths of time they deserve. Not possible for everyone but if you can squeeze a long session once a month or every couple weeks it can dramatically change the experience of some games for the better.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#56
post #47

Just today I started playing it, and it's really impressive. It's like being in a Cormac McCarty novel. I imagine the pacing, realism, and atmosphere is not for everyone, but if it is your cup of tea this is (so far) a masterpiece in single player gaming.

I see it as more like being in Westworld.

Good point!

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#58
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

I'm still on Witcher 3. Hopefully it will last until Cyberpunk 2077..

Witcher 3 was the game that put me back to play games and I still love it and all its DLC. And after Witcher 3 game the new Zelda, which reimagined the whole idea of an open world adventure. Waiting for Cyberpunk 2077 now...

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#59
I used a video's frames of myself playing RDR2 to train a neural network. I then showed it a photo my son took of some cows at the in-law's place. Here's what happened: https://photos.app.goo.gl/sDTofashQdDSUJMdA

The network was trained with https://nanonets.com, if anyone is interested. Interesting stuff, given the knowledge came from synthesized horses.

I did not train or segment any other entities other than Arthur and his horse. Labels were 'horse' and 'human'.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#60
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

My main problem with the game was how willing it was to fail you on whatever your current objective was. For example, I passed a woman on the side of the road with a broken leg who needed help. Easy enough, I stopped and offered her a ride. She couldn't get on though because I had pelts on my horse. In the time it took me to walk back to my horse and drop the pelts, she'd yelled at me "Fine, I'll get home myself" and…

Rockstar Claw is fixed via the ‘Standard FPS’ setting with toggle to run. You click the left thumbstick once to jog and twice to sprint just like FPS games like COD. Pulling fully in a direction sprints and just barely touching it walks. I liked the change but it felt weird and I worried that I would just run off every cliff I came to.
Post reply on HN