I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…
I feel the Internet has quashed my enjoyment of single player games ... it’s like I gotta have a multiplayer competitive at all times , if a tree falls in the forest and no one hears , Meh who cares not fun haha
How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
51–60 of 89 posts
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#52Just today I started playing it, and it's really impressive. It's like being in a Cormac McCarty novel. I imagine the pacing, realism, and atmosphere is not for everyone, but if it is your cup of tea this is (so far) a masterpiece in single player gaming.
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#53I’m sort of ambivalent about the game and it’s largely because I have two young kids at home and have maybe an hour at a time to play and the amount of what I would call ‘empty’ time in the game really stands out. There have been times where I’ve done all the work I need to do to get some unbroken alone time, spent 40 minutes playing and gotten absolute nothing accomplished which really sucks given that it might be t…
Request for service: Dad Game Reviews. Games that are fun to play and more engaging than the mindless idlers and puzzles that are out there today but support meaningful episodes of 30-40 minutes.
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#54I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…
I feel the Internet has quashed my enjoyment of single player games ... it’s like I gotta have a multiplayer competitive at all times , if a tree falls in the forest and no one hears , Meh who cares not fun haha
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#55I’m sort of ambivalent about the game and it’s largely because I have two young kids at home and have maybe an hour at a time to play and the amount of what I would call ‘empty’ time in the game really stands out. There have been times where I’ve done all the work I need to do to get some unbroken alone time, spent 40 minutes playing and gotten absolute nothing accomplished which really sucks given that it might be t…
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#56Just today I started playing it, and it's really impressive. It's like being in a Cormac McCarty novel. I imagine the pacing, realism, and atmosphere is not for everyone, but if it is your cup of tea this is (so far) a masterpiece in single player gaming.
I see it as more like being in Westworld.
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#57Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#58I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…
I'm still on Witcher 3. Hopefully it will last until Cyberpunk 2077..
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#59The network was trained with https://nanonets.com, if anyone is interested. Interesting stuff, given the knowledge came from synthesized horses.
I did not train or segment any other entities other than Arthur and his horse. Labels were 'horse' and 'human'.
Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2
#60I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…
My main problem with the game was how willing it was to fail you on whatever your current objective was. For example, I passed a woman on the side of the road with a broken leg who needed help. Easy enough, I stopped and offered her a ride. She couldn't get on though because I had pelts on my horse. In the time it took me to walk back to my horse and drop the pelts, she'd yelled at me "Fine, I'll get home myself" and…