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The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX

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51–54 of 54 posts

Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX

#51
post #45

We are at the end of the console cycle, which means games hardware requirements will plateau until the next gens are out. So from now, at 1080p, a 1070 is enough to handle everything at 60fps until then. That probably translates to a 2060 this generation - which is the card I'm really interested in. Other than that Nvidia cards are severely restricted due to their lack of support for Adaptive Sync or HDMI 2.1 VRR.

Considering that 1070 is struggling already with some 2016 games[1], I find the claim that it would be able to handle everything until next console gen comes out (2020 earliest?) very dubious. [1] https://www.anandtech.com/bench/product/1941

There is only one game on that list - GTAV - that performs below 60fps. And for that game, its trivial to lower a few settings and hit 60.

Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX

#52
post #47

Don't forget that NVIDIA is not only a gaming company. They are involved in a lot of computational geometry fields, localization reconstruction, machine learning, etc. There are a lot of use cases for ray tracing that are not games. So far NVIDIA has done a great job at changing their GPU architecture in a way that is mutually beneficial to all of their diverse customer base.

The use case that seems obvious to me is computationally efficient ray-tracing in robotics/autonomy simulation. I wonder if ISAAC sim will take advantage of RTX. What do you think?

Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX

#53
post #52
post #47

Don't forget that NVIDIA is not only a gaming company. They are involved in a lot of computational geometry fields, localization reconstruction, machine learning, etc. There are a lot of use cases for ray tracing that are not games. So far NVIDIA has done a great job at changing their GPU architecture in a way that is mutually beneficial to all of their diverse customer base.

The use case that seems obvious to me is computationally efficient ray-tracing in robotics/autonomy simulation. I wonder if ISAAC sim will take advantage of RTX. What do you think?

I am not familiar with ISAAC, but it appears that ray tracing would be relevant in this case.

Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX

#54
post #46

Earlier quoted context omitted.

Even if PUBG would support ray tracing, most users would probably turn it off, because being able to spot things in competitive games is more important than visuals. Good players even turn off shadows and post processing effects in order to get an advantage over players who dont. Ray tracing is a nice feature for single player games or multiplayer games that are not competitive (e.g. PvE games like Diablo).

Most users? I don't think so.

Most users support top of the end graphics cards? I think that card uses as power than my rig.
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