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Six Months at Riot Games

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51–60 of 272 posts

Re: Six Months at Riot Games

#51
Why isn’t the “bro culture” being weeded out of tech at the university stage. Bros’ and frat boys don’t make it through electrical engineering; they flunk out, at least from my experience. I don’t work with anyone like that.

What’s wrong with the tech sector when it comes to computer science? Maybe the science is no longer required?

Re: Six Months at Riot Games

#52

Interesting that this one is doing well compared to the longer in-depth kotaku article a few days ago https://news.ycombinator.com/item?id=17710188 - fwiw that piece has since been corroborated by a ton of former riot employees on twitter. At the risk of sounding overly cynical, this is all true and everyone knows about it, people feign disgust at these articles but we're all complicit and understanding that this is…

This is not the way things are though. I’m a manager, and I wouldn’t tolerate any of the painted stories for a second. In fact, none of the people in my network, which includes numerous large Scandinavian tech companies would tolerate anything of the sort.

You do see that stuff, of course, but you see it mainly in children aged 10-15, and otherwise only in private, because anyone who keeps it up after that will be unemployable.

If this is commonplace in America workplace, then you truely are an odd country.

Re: Six Months at Riot Games

#53
post #44
post #20

Earlier quoted context omitted.

Uhh, that logic doesn’t folllow. Heh. I’m a former S2 dev (heroes of newerth, a pretty similar game). The player base is uncontrollable. It’s a bunch of testosterone fueled teens. Granted, we didn’t have any women in leadership positions either, but I’d like to think that was more because we were relatively small and it was Kalamazoo.

The current CEO of S2, Marc DeForest, has said incredibly racist things in the chat of HoN.

Yeah... all I can say is, he doesn’t speak for anyone except himself.

Re: Six Months at Riot Games

#54

Earlier quoted context omitted.

But it's apparent that the culture doesn't prevent success even in other industries

Yet it could be impeding success, like throwing darts at a board while blindfolded. I'll still hit the board sometimes. So is the blindfold no impediment?

I completely agree. Never wanted to say otherwise, just that it doesn't prevent it. I don't think your metaphor is correct, though. Some people actually thrive in this environment (of course most of the time at the cost of others, but let's put that aside - not that it's not a problem), who thrives while blindfolded?

Re: Six Months at Riot Games

#55
post #39
post #29

Earlier quoted context omitted.

> uncontrollable It's not uncontrollable, you'd just rather have their money than ban them.

No, I assure you it’s uncontrollable. There are millions of games played per day on Dota. How do you propose to fairly evaluate each of them?

The same way ubisoft moderates rainbow six siege: ban anyone who uses slurs etc very quickly. It's not an unsolvable problem.

Re: Six Months at Riot Games

#56
Looking at this skeptically, given that as she says she put a target on her own back there's not much concrete here about problems she personally faced.

Companies have a culture, it might not be your culture, and it's mental to expect to be able to walk in and attack it in the first six months then everything be sweetness and joy. Joining a gaming company and complaining about female outfits is roughly equivalent to joining the NRA hierarchy and then in your first six months standing up at the AGM shouting about restricting assault rifles.

Asking people about their sex life is dangerous territory but depending on the context people have conversations about that at work. It's probably the worst thing in this article I think and worth a HR complaint.

Other than that it's almost all "I saw men acting the way men do in a very male environment and objectifying/trying to sleep with women." Well yeah, if I joined the NRA they'd be discussing hunting and stuff I don't care about or even find offensive but it's kind of expected.

You can argue that every single company should have an extremely corporate/restricted culture when any talk about the opposing sex is banned, the upside is that people would have less opportunity to be offended, the downside is that you've just substituted a system of state police where people play very Machiavellian games with HR and don't see each-other as humans because the way that they can interact is extremely restricted.

I'm sure if I joined a small enough female-dominated company I could feel really uncomfortable with the conversation topics, and the way that men were talked about. I could then pin my colours to the mast in some way (it's a company making vegan stuff and I stand up and extol meat eating), get quietly ostracised and instead of being horrified by aggression and blunt social nuances, be horrified by gossip and social politicking.

Maybe everything should be completely corporatified but I just find the idea deeply depressing.

Re: Six Months at Riot Games

#57
post #39
post #29

Earlier quoted context omitted.

> uncontrollable It's not uncontrollable, you'd just rather have their money than ban them.

No, I assure you it’s uncontrollable. There are millions of games played per day on Dota. How do you propose to fairly evaluate each of them?

You seriously can't think of a single idea for how to ban toxic players at scale?

Start with crowd-sourcing via reports, then pass it over to customer service once a critical mass has been achieved. Make sure one person can't easily create a new account after being banned. This really isn't a new problem, tons of companies of all sizes have tackled it with varying success.

Re: Six Months at Riot Games

#58

Earlier quoted context omitted.

But it's apparent that the culture doesn't prevent success even in other industries

Yet it could be impeding success, like throwing darts at a board while blindfolded. I'll still hit the board sometimes. So is the blindfold no impediment?

Well I still think it shouldn't come as a surprise. We've got many example of successful industries with such culture, why would video game work any different.

Re: Six Months at Riot Games

#59
post #29
post #20

Earlier quoted context omitted.

Uhh, that logic doesn’t folllow. Heh. I’m a former S2 dev (heroes of newerth, a pretty similar game). The player base is uncontrollable. It’s a bunch of testosterone fueled teens. Granted, we didn’t have any women in leadership positions either, but I’d like to think that was more because we were relatively small and it was Kalamazoo.

> uncontrollable It's not uncontrollable, you'd just rather have their money than ban them.

You'd have to have the game invite only and do a interview with each applicant, checking their IDs and having them sign a contract after a psychological test. That's the only way, but of course, that's not possible; technically doable, but no, not possible.

Re: Six Months at Riot Games

#60

A woman writes a post saying she’s offended by typical male jokes. The majority of employees are male, but they have to instead adapt to the vocal minority that can’t take a dick joke. I understand there are idiots but stories like this encourages me to never hire women, because they’re obviously over-sensitive and will at some point write a “I have been offended and this company is sexist” post and nobody will quest…

You realize that you are defending a manager naming a one woman team “bros and ho”, right?
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