Earlier quoted context omitted.
You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.
One thing to note about Star Citizen is that you load into the universe once and that's it. Assuming no crashes (it'll happen someday) you can play for hours across multiple space stations and planets without another loading screen.
Star Citizen's ARK Starmap
51–60 of 78 posts
Re: Star Citizen's ARK Starmap
#52Earlier quoted context omitted.
In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…
You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.
As for not being able to imagine playing any FPS at 40hz -- I grew up playing FPS on computers which really couldn't handle playing FPS, pushing "entry level" $25 nvidia cards past their limits because I wanted the pretty graphics, 40 frames per second sounds amazing when you got accustomed to 15 ;)
Re: Star Citizen's ARK Starmap
#53Earlier quoted context omitted.
You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.
30 seconds of initial load time is nothing for a game where you can spend hours floating around a galaxy. It's not a "load game -> play 5 minutes -> do something else" type of game. As for not being able to imagine playing any FPS at 40hz -- I grew up playing FPS on computers which really couldn't handle playing FPS, pushing "entry level" $25 nvidia cards past their limits because I wanted the pretty graphics, 40 fra…
Re: Star Citizen's ARK Starmap
#54The Three.JS version is 71 which is +3 years old: https://github.com/mrdoob/three.js/releases?after=r72
I guess this UI was released ~3 years ago?
Re: Star Citizen's ARK Starmap
#55Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…
In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…
Problems that persist in alphas tend to never get fixed. Improvements are only ever incremental. If you arent happy with the alpha, you wont be happy with the final product.
Re: Star Citizen's ARK Starmap
#56Earlier quoted context omitted.
In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…
You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.
Re: Star Citizen's ARK Starmap
#57Earlier quoted context omitted.
In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…
Ah, the "it's still alpha" defense. The KSP player's lament. (Or subnautica, or any other popular alpha in nrecent years.) Problems that persist in alphas tend to never get fixed. Improvements are only ever incremental. If you arent happy with the alpha, you wont be happy with the final product.
Re: Star Citizen's ARK Starmap
#58Re: Star Citizen's ARK Starmap
#59Earlier quoted context omitted.
You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.
Overwatch has wait times, not just load times, and it is beloved by FPS players.
Re: Star Citizen's ARK Starmap
#60Very nice. I see my code it in. :) The Three.JS version is 71 which is +3 years old: https://github.com/mrdoob/three.js/releases?after=r72 I guess this UI was released ~3 years ago?