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Star Citizen's ARK Starmap

robertsspaceindustries.com

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Re: Star Citizen's ARK Starmap

#51
post #48

Earlier quoted context omitted.

You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.

One thing to note about Star Citizen is that you load into the universe once and that's it. Assuming no crashes (it'll happen someday) you can play for hours across multiple space stations and planets without another loading screen.

That's a good point about loading times. I haven't played it yet and was just assuming it needs a load screen from system to system.

Re: Star Citizen's ARK Starmap

#52
post #48
post #27

Earlier quoted context omitted.

In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…

You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.

30 seconds of initial load time is nothing for a game where you can spend hours floating around a galaxy. It's not a "load game -> play 5 minutes -> do something else" type of game.

As for not being able to imagine playing any FPS at 40hz -- I grew up playing FPS on computers which really couldn't handle playing FPS, pushing "entry level" $25 nvidia cards past their limits because I wanted the pretty graphics, 40 frames per second sounds amazing when you got accustomed to 15 ;)

Re: Star Citizen's ARK Starmap

#53
post #48

Earlier quoted context omitted.

You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.

30 seconds of initial load time is nothing for a game where you can spend hours floating around a galaxy. It's not a "load game -> play 5 minutes -> do something else" type of game. As for not being able to imagine playing any FPS at 40hz -- I grew up playing FPS on computers which really couldn't handle playing FPS, pushing "entry level" $25 nvidia cards past their limits because I wanted the pretty graphics, 40 fra…

About going from 15 to 40 I can totally relate. Been gaming on my laptop for past few years and have finally decided to buy a new rig. ~25->120FPS in Fortnite. I wasn't really enjoying it at 25FPS, but I'm living quite far away from friends so I used it to hangout. I wouldn't play otherwise, it's frustrating when everybody else is twice as good just because of FPS.

Re: Star Citizen's ARK Starmap

#55
post #27

Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…

In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…

Ah, the "it's still alpha" defense. The KSP player's lament. (Or subnautica, or any other popular alpha in nrecent years.)

Problems that persist in alphas tend to never get fixed. Improvements are only ever incremental. If you arent happy with the alpha, you wont be happy with the final product.

Re: Star Citizen's ARK Starmap

#56
post #48
post #27

Earlier quoted context omitted.

In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…

You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.

Overwatch has wait times, not just load times, and it is beloved by FPS players.

Re: Star Citizen's ARK Starmap

#57
post #27

Earlier quoted context omitted.

In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction i…

Ah, the "it's still alpha" defense. The KSP player's lament. (Or subnautica, or any other popular alpha in nrecent years.) Problems that persist in alphas tend to never get fixed. Improvements are only ever incremental. If you arent happy with the alpha, you wont be happy with the final product.

I personally wish it was closed Alpha to be honest. I get tired of repeating myself to those expecting an alpha like what other companies release. 75% of the game isn't actually in the Alpha yet, so there is a long way to go before it's representative of the final product.

Re: Star Citizen's ARK Starmap

#59
post #48

Earlier quoted context omitted.

You are making it sound good... I can't imagine playing any FPS at 40FPS. And 40sec of load time on an SSD? That's a lot if you ask me. Fortnite loads in It's great hat they are making improvements, but as another commenter said it seems like they haven't polished core gameplay enough -at least not enough for me to care.

Overwatch has wait times, not just load times, and it is beloved by FPS players.

Wait times alone do not degrade my gaming experience much, just wanted to say that 40seconds does not sound good. It makes me a bit more frustrated, helping me quit the game sooner than I would otherwise. FPS are the true killer of joy.
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