Interesting to compare with ETOPS (good maps: gc.kls2.com) which governs how far away from acceptable alternate airports a commercial plane can be. It corresponds to safe flying time with a single functional engine. So a lot of the area in some of the larger Voronoi regions, especially in the Southern Hemisphere, is actually unreachable by any commercial flight from the closest airport.
It's worth noting that ETOPS only applies to 2-engine aircraft; a 4-engine aircraft can travel outside the ETOPS-permitted areas as long as it has enough fuel.
World Airports Voronoi (2014)
51–60 of 114 posts
Re: World Airports Voronoi (2014)
#52Re: World Airports Voronoi (2014)
#53I've flown in and out of Mataveri and I know it sounds superstitious or whatever, but I felt that isolation. It's amazing to me that the Polynesians were able to colonize so widely. Also, I love Voronoi diagrams. I ran across them many moons ago when I was building a wayfinding application and was looking for ways to generate map meshes—this was not that—but I thought they were super interesting.
I am in love with the so-so reviews they happily places on the homepage of the airport: https://www.mataverinternational.com/ - "It's a small airport with just one place to eat and a few store to buy stuff." Truth in advertising lives!
Easter Island really does feel very remote though. Even though the 787s are jam-packed with tourists, you're flying due-west from Chile for 6 hours to a tiny spec in the middle of the pacific. The in-flight map was mostly just entirely blank the whole time since the island itself is so tiny it didn't really show up!
In the museum there they had some really interesting exhibits about how the original inhabitants used interesting navigation aids to find land - e.g. looking for the directions birds were flying or sea-turtles were swimming, or the sea swell etc. Fascinating stuff. https://en.wikipedia.org/wiki/Polynesian_navigation#Navigati...
Re: World Airports Voronoi (2014)
#54Re: World Airports Voronoi (2014)
#55Earlier quoted context omitted.
I am in love with the so-so reviews they happily places on the homepage of the airport: https://www.mataverinternational.com/ - "It's a small airport with just one place to eat and a few store to buy stuff." Truth in advertising lives!
What I thought was curious about this airport was that yes, it is indeed very small and very basic (the departure lounge included outdoor seating overlooking the tarmac - a small waist-high fence separating you from the apron), but the flights in and out were on brand new 787s! Easter Island really does feel very remote though. Even though the 787s are jam-packed with tourists, you're flying due-west from Chile for 6…
Re: World Airports Voronoi (2014)
#56Which means that the Albuquerque one ends up as the largest, it looks like, followed (eyeballing it) by Elko?
Re: World Airports Voronoi (2014)
#57Voronoi diagrams are so fun. I messed around for months with them after I saw Amit Patel's procedural map generator that used them. http://www-cs-students.stanford.edu/~amitp/game-programming/... Fortune's Algorithm is pretty simple, but it's tricky to get right, particularly if you're also maintaining the information in a form that lets you do something useful with it besides spitting out the points of the Voronoi c…
My most recent exploration with them was to understand and visualize the different structures and characteristics of various low discrepancy quasirandom point distributions in two dimensions.
http://extremelearning.com.au/unreasonable-effectiveness-of-...
Also interesting to compare them with @burfog's comment about the Voronoi / Delaunay diagrams of Penrose Tilings.
Re: World Airports Voronoi (2014)
#58Re: World Airports Voronoi (2014)
#59Voronoi diagrams are so fun. I messed around for months with them after I saw Amit Patel's procedural map generator that used them. http://www-cs-students.stanford.edu/~amitp/game-programming/... Fortune's Algorithm is pretty simple, but it's tricky to get right, particularly if you're also maintaining the information in a form that lets you do something useful with it besides spitting out the points of the Voronoi c…
I also consider Voronoi diagrams fun, and in my life I've implemented three different algorithms for generating 2D Voronoi diagrams (or Delaunay triangulations, which are the duals of Voronoi diagrams): 1. Fortune's algorithm [0] 2. The Bowyer-Watson algorithm for generating the Delaunay triangulation incrementally [1] 3. Quickhull (which generates the 3D convex hull of points, which is the 2D delaunay triangulation…
I couldn't get past the point of creating a seemingly random mass of intersecting lines. My math knowledge is lacking (I'm not good at groking geometry for some reason), so I wasn't sure what was wrong or how to approach fixing it.
Maybe I should give Quickhull a go. I think I understand what it's doing.
Re: World Airports Voronoi (2014)
#60I wonder what happens if you "give weight" to each point relative to size of the airport (measured e.g. by number of take-offs/landings per year)?