Earlier quoted context omitted.
Of course, the standout thing about cryptocoin by comparison is that there's no real useful work resulting from all the absurd amounts of electricity being used to mine it.
I'm reasonably skeptical of cryptocoin but I think it's absurd to judge utility of a work product so soon.
Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
51–60 of 67 posts
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#52Earlier quoted context omitted.
Is this really a criticisms though? I would buy that in a heartbeat, heh
Deus Ex was there in 2000, no big, open spaces and vehicles like modern open world games but political intrigue over and beyond Neuromancer and the hacking and body modification were integral parts of gameplay, System Shock 2 had those hacking/body mod gameplay features as well in 1999 but in space, so there are some great ones out there if you don't mind older games and if they run on a system you have.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#53The Witcher 3 and its expansions are probably my favorite game of all times, and I've been gaming voraciously since the late 80s. The story, the connection to the characters, the feeling of immersion into the world, and the character of Geralt himself are not something I've seen in many other titles. Somewhat reminiscent of Final Fantasy 7 in terms of its impact on me as a participant to the experience. The pressure…
Its NPCs having real backstories that didn't feel like fetch quests provided a very nice level of depth, and made you care about what happened to them. I got the bad ending, and my jaw was legitimately agape for a few minutes as I processed what just happened, after playing through for as many hours as I did.
It’s unfortunate a lot of people that hate on games won’t be able to sink their teeth into the really fantastic writing that went into that game and its expansions.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#54I hoped for a better graphics :( The initial trailers were more life-like.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#55I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/
These days, if I know I'll have a couple rare hours to myself where I can play video games I'll pop a Dramamine. I've also found that ginseng pills, sea bands, colder air, lots of water, lots of rest, good food, fresh air, and playing frequently enough to build up a tolerance but not so often that I'm over doing it help. This may be just be the placebo affect, but it seems to work.
I still get motion sickness occasionally, and I stop playing when I do, but it's far less severe.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#56Another first-person shooter. :-( They spend all that money and time creating worlds, it'd be nice to have another Skyrim or two some day. Set in a cyberpunk world. There aren't enough RPGs made anymore.
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#57"The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future, but hey, that's just me." --William Gibson[1] It's mentioned (and little more) in the article at the end, but it still seems odd to invoke Gibson's name and not talk about this more. 1. https://twitter.com/GreatDismal/status/1005958197654351872
Is this really a criticisms though? I would buy that in a heartbeat, heh
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#58Earlier quoted context omitted.
Before blockchain revolutions? I don't see how the blockchain would impact 2020/2077 in any way
No sci-fi writer predicted bitcoin mining. The rulebook vaguely stated that a cyberpunk knows a few unlawful ways to get money, so should a game such as Cyberpunk 2077 include a subplot based on simply publishing images bugged with Monero-generating code (to use just one recent example)? Also, a friend of mine has an idea that the first true unkillable AI will run inside a blockchain, and it would be economically inf…
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#59I'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/
Re: Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
#60"The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future, but hey, that's just me." --William Gibson[1] It's mentioned (and little more) in the article at the end, but it still seems odd to invoke Gibson's name and not talk about this more. 1. https://twitter.com/GreatDismal/status/1005958197654351872
Is this really a criticisms though? I would buy that in a heartbeat, heh
Unfortunately, the over-hyped cyberpunk community is on a bandwagoning trip of dismissing all criticism as gating or ignorance, even elevating the remarks of a handful people on the internet as the main criticism against the game, e.g., cyberpunk on a day is not cyberpunk.
Personally, I find the direction the developers are taking refreshing, but that doesn't mean they haven't missed opportunities or made no mistakes.
The main argument of those happy with the trailer's cyberpunk style is that the later is not a mix of cyber with outrun or vaporwave, but as the term states cyber and punk. Hence it is not limited to the dusky, rainy scenes of Blade Runner.
They forget, however, that ironically cyberpunk is also more than the sum of its parts. Even if you wish to progress this very visually demanding genre into a new direction, we still have to able to experience the feeling of low life, high tech that is so essential to cyberpunk.
So to claim that you can't do cyberpunk on a day does indeed make no sense. But to imply it is of no concern how you present your day scenes and the color pallette doesn't matter, that is even worse.