Earlier quoted context omitted.
>Likewise, I think Tramiel could have done something similar instead of diving down the 68000 path with the Atari ST. The Atari ST was built from scratch in less than 8 months after the deal to license the Amiga chipset fell trouhg. The ST is an amazing engineering feat considering the insane schedule. I agree on you that the 68k is a terrible CPU for gaming, but it got better when there was some cache added to it, s…
Yeah don't get me wrong, I was an ST user and loved it. It was a business and technical accomplishment. All respect to it. My point was only that for that class of machines what we really needed was wider address buses, not necessarily wider data buses. Along with a wider data bus came slower cycle times for a bunch of operations. And cost.
Are you sure? With memory costing hundreds of dollars per MB in the mid-80's, I remember thinking a 24-bit address bus was plenty. (I actually don't think I personally had a computer with enough RAM to need more than 24-bits of physical addressing until the mid-90's.)