Earlier quoted context omitted.
> like imperfect information The information is only imperfect for a human but an IA can have a way better access to information: - if you scout you opponent mineral line and click on the minerals, you know exactly how much minerals he's harvested since the beginning of the game. If you scout your opponent army and building, you know exactly how much he spent. Then you can deduce if he has something hidden somewhere…
> Then you can deduce if he has something hidden somewhere or in production. Of course this is impossible to do for a human, but really easy for a computer. This is definitly not impossible for humans. High level SC players are able to keep track of the mineral and gas spendings of their opponent in the early game (After the early game there is usually no complete information to calculate this). Just seeing the timin…
Afaik, chess AI (I mean, modern ones like deep blue) had little to no wide impact on AI. They had a lot of impact on chess though.
But it's way easier to model a chessboard than a game like StarCraft, the domain specific work is just orders of magnitude bigger.