I’ve spent a lot of time playing KSP. This game has an incredibly steep learning curve. The best thing they could do is build a player autopilot that lets them get to orbit with basic rocket builds. There’s a ton of hardcore players (like me) who do things like write kOS scripts to run rockets to the mun and beyond. But that kind of thing is lost on the person who first downloads this game. If the devs are reading th…
Kerbal Space Program Extension Now Available
51–60 of 74 posts
Re: Kerbal Space Program Extension Now Available
#52Earlier quoted context omitted.
I loved this game, even wrote / helped maintain some mods, but stopped playing due to performance degradation that gets worse the longer the application runs (especially slow scene changes). In my humble opinion the best thing they could do is plug the memory leaks, refine the architecture to make it more robust and uniform, sharpen the performance and make the game I loved playable again. I'd love an extension that…
I'm not sure how long its been since you played but the 64 bit version running on Unity 2017 is pretty good from the limited time i've spent with it.
Re: Kerbal Space Program Extension Now Available
#53Earlier quoted context omitted.
I haven't played in a long time, but isn't MechJeb essentially this?
MechJeb is a mod. Imagine how many play it on original build, or on consoles. The same could be said about the Kerbal Engineer, which shows useful stats (dV, altitude, periapsis, apoapsis, etc).
Re: Kerbal Space Program Extension Now Available
#54Been playing since first linux biulds. Love the game. Hate the developer. Too much politics. Too many mind games. Too many unaddressed bugs. Would jump at any similar game, something more based on physics, if run by anyone else.
Do you know of Orbiter: https://en.wikipedia.org/wiki/Orbiter_(simulator) Orbiter vs Kerbal, etc.: http://www.thespacereview.com/article/3091/1 (Via XKCD, note title text: https://xkcd.com/1244/ - nice slingshots too )
But reading that second article makes me think I'm using a drastically outdated version— and I haven't pursued the user-made add-ons. There goes some of my coming weekend... looks like I'll be giving it another shot.
Re: Kerbal Space Program Extension Now Available
#55Re: Kerbal Space Program Extension Now Available
#56Earlier quoted context omitted.
Violence isn't the only way to coerce people into doing things against their interest. If there was an implication that bonuses would be available, or something to the effect, it's unethical to say, "haha, you didn't have an iron-clad contract". Using fine-print in contracts to get one over on people who aren't lawyers is pretty much the textbook definition of unethical. The point people are trying to make is that th…
> Violence isn't the only way to coerce people into doing things against their interest. If there was an implication that bonuses would be available, or something to the effect, it's unethical to say, "haha, you didn't have an iron-clad contract". Using fine-print in contracts to get one over on people who aren't lawyers is pretty much the textbook definition of unethical. None of the comments I've replied to describ…
If you haven't informed yourself on those details outside of this thread, then I guess to your perspective, that's on you.
Re: Kerbal Space Program Extension Now Available
#57I’ve spent a lot of time playing KSP. This game has an incredibly steep learning curve. The best thing they could do is build a player autopilot that lets them get to orbit with basic rocket builds. There’s a ton of hardcore players (like me) who do things like write kOS scripts to run rockets to the mun and beyond. But that kind of thing is lost on the person who first downloads this game. If the devs are reading th…
And also the fact that stages are numbered reverse from popular usage convention, adds a bit to the confusion.
Having voiced count downs and space chatter out of the box would also have added a bit more polish.
Re: Kerbal Space Program Extension Now Available
#58Earlier quoted context omitted.
I never said that the owners aren't assholes, but still, it was the developers' free choice to sign that (asshole-ish) agreement. Being more to the right than the HN crowd doesn't mean being an asshole.
No, but throwing around political accusations as epithets in a non-political discussion might.
Re: Kerbal Space Program Extension Now Available
#59I’ve spent a lot of time playing KSP. This game has an incredibly steep learning curve. The best thing they could do is build a player autopilot that lets them get to orbit with basic rocket builds. There’s a ton of hardcore players (like me) who do things like write kOS scripts to run rockets to the mun and beyond. But that kind of thing is lost on the person who first downloads this game. If the devs are reading th…
I think they don't need autopilot or something, but to have a better onboarding and tutorial, a fun tutorial that teaches players the basics of spaceflight and rocket building step by step. Narrated by Scott Manley of course. Just get a smooth tutorial into the game. Modders / the community could probably make that with the new mission editor.
I'd love to see Manley's info promoted to a game component or tutorial mod - it's already a huge contribution to the game as-is.
Re: Kerbal Space Program Extension Now Available
#60I had heard the original team that built this game quit due to poor working conditions. Is that true? If so, who built this expansion and have the working conditions improved?
The original devs were paid next to nothing while developing KSP from their own ideas, with the efforts of a startup company. Terribly poor negotiation tactics on their part, but still quite shitty of the owners not to give them a massive bonus after the huge success of the game. Given those ethics, I wouldn't believe a new team got better conditions without solid proof.