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What the Grayscale Challenge Taught Us About Phone Addiction

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Re: What the Grayscale Challenge Taught Us About Phone Addiction

#51

Earlier quoted context omitted.

On iOS, Settings/General/Accessibility/Display Accomodations/Color Filters. There even filters for specific types of color deficiency, or modify to taste. A lot of video games have filters now for things like friendly/enemy tags and such.

I use Android.

For Android Simulate color space is the option in the Developer options.

If you don't have developer options enabled you need to tap on the "Build number" 10 times in the "About phone" settings to enable it on Android.

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#53

Earlier quoted context omitted.

I know that my phone has a "low power mode" which turns everything greyscale. Many phones have a "low-light reading mode" as well that turns warmer colors. I wonder how difficult it might be to have color blind mode for specific types of blindness? Might be interesting to UX designers

> my phone has a "low power mode" which turns everything greyscale Why do grey pixels consume less power than red pixels of the same brightness? In fact, assuming (maybe wrongly) that your phone screen's colors are created from RGB, CMYK or some other combination of primary color 'dots' in each pixel, grey would require lighting all the dots in a pixel, while 'redscale' would limit power usage to 1/3 or 1/4 of the do…

Maybe it's an issue of LCD backlighting?

The backlight has to be strong enough to supply the highest R,G, or B value, while the lower values have light blocked off (by polarization) and turned into heat.

When the LCD display shades of grey, the RGB values are more likely to be in tandem, so maybe you can get the same final brightness coming out with fewer photons being overproduced at the start.

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#54
post #22

On ios, you can set the accessibility shortcut to enable/disable greyscale quickly. Useful for when you need colour. Settings --> general --> accessiblity --> scroll to accessibility shortcut at bototm --> choose colour filters Enabling greyscale itself is in the display accomodations --> colour filters section of accessibility Once enable, just triple tap home to turn greyscale on/off At least some android systems h…

Its possible that its better to leave the option more inaccessible to further incentivize yourself from reverting back to color mode. Maybe those few extra steps of converting back to color will stop you from doing so

Agreed. But, in my case I couldn't use grayscale without this. I need colour many times a day for work.

So, this is actually what made greyscale possibly at all. I do agree you have to watch for leaving it off though.

If you find yourself switching it off you can set a daily reminder until the habit sticks.

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#55

Earlier quoted context omitted.

I know that my phone has a "low power mode" which turns everything greyscale. Many phones have a "low-light reading mode" as well that turns warmer colors. I wonder how difficult it might be to have color blind mode for specific types of blindness? Might be interesting to UX designers

On my Android phone: settings->developer options->advanced->simulate color space, which has simulation of 4 varieties of colorblindness. Developer options has to be enabled by finding the kernel build number in the "About" page of settings, and tapping on it about 7 times. Separately, I've got a "Night Mode" setting, which lets me set a schedule and a color temperature to use.

> Separately, I've got a "Night Mode" setting, which lets me set a schedule and a color temperature to use.

What a dream. May I ask what Android version you're on? On 8.1.0 it's not there.

EDIT: will not work on 5X, only on Pixel devices...

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#56

Earlier quoted context omitted.

On my Android phone: settings->developer options->advanced->simulate color space, which has simulation of 4 varieties of colorblindness. Developer options has to be enabled by finding the kernel build number in the "About" page of settings, and tapping on it about 7 times. Separately, I've got a "Night Mode" setting, which lets me set a schedule and a color temperature to use.

> Separately, I've got a "Night Mode" setting, which lets me set a schedule and a color temperature to use. What a dream. May I ask what Android version you're on? On 8.1.0 it's not there. EDIT: will not work on 5X, only on Pixel devices...

I've got a wileyfox (s2) and it's one of the options on there? If not there's apps for it, I remember seeing something on f-droid for it, but since it's built in I don't use it.

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#58

Earlier quoted context omitted.

On my Android phone: settings->developer options->advanced->simulate color space, which has simulation of 4 varieties of colorblindness. Developer options has to be enabled by finding the kernel build number in the "About" page of settings, and tapping on it about 7 times. Separately, I've got a "Night Mode" setting, which lets me set a schedule and a color temperature to use.

> Separately, I've got a "Night Mode" setting, which lets me set a schedule and a color temperature to use. What a dream. May I ask what Android version you're on? On 8.1.0 it's not there. EDIT: will not work on 5X, only on Pixel devices...

7.0, on a couple year-old HTC. Thanks for reminding me...HTC seems to have stopped security updates at the 2 year mark. It's probably time to look into running LineageOS on the sucker.

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#59

>I asked myself how many people already see the whole world like this by default. >... >As a designer, I depend heavily on color... I'm a little surprised that a visual designer wouldn't already be applying basic accessible design practices - but I guess it's not something most people think about day-to-day. Still, at the very least, consider running your palettes through a simulator such as: http://www.color-blindne…

If you're doing things on the web, this extension can simulate the various types of colorblindness on any page you visit: https://chrome.google.com/webstore/detail/spectrum/ofclemegk...

By extension (get it?), this extension simulates other vision deficiencies:

https://chrome.google.com/webstore/detail/nocoffee/jjeeggmbn...

Disclaimer: I have no affiliation with this product besides that I use it.

Re: What the Grayscale Challenge Taught Us About Phone Addiction

#60

I wish I could try this! I doubt there are many others here, but if anyone is still using a Windows Phone, I just submitted a suggestion for greyscale options to the MS Feedback Hub, so you can search "greyscale" there to upvote the suggestion.

Microsoft added it to the Windows 10 platform already, so I would suspect mobile should get it when it the fork merges back (mobile is currently an RS2 [CU] fork, not quite feature par with RS3 [FCU], and supposedly sometime after RS4 the platform should remerge as the CShell and other efforts move along).

Related: on any Windows 10 device updated to the FCU the shortcut key Win+Ctrl+C switches the current Ease of Access color filter (which defaults to grayscale) on/off immediately. It was making the rounds recently as one of those quick "confuse a coworker" pranks like the monitor orientation keyboard shortcuts.

The Insider builds are showing a lot of interesting work going into a rules engine for Quiet Hours which in recent builds was renamed to Focus Assist. Grayscale might be a good suggestion for Focus Assist rules, especially if the Focus Assist rules engine also takes over Night Light functionality (which I don't know if has been mentioned yet, and my Insider tablet was in the process of updating through a couple weeks of updates when I last left it).

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