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Phaser 3.0: HTML5 game framework

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Re: Phaser 3.0: HTML5 game framework

#51
post #50

Great job guys on this long journey. I used to make Web Games, but then I realized the race to the bottom and bailed all together. I found after 10 years as a GameDeveloper (where every project is practically unique) has made being a React developer almost like using a baby's soft toy. My job is beneath me, I sleep like a baby, and I get paid 4 times more than being a game developer for a job that demands 1% of the e…

What would you say your most transferable skills from gaming to web development were?

Re: Phaser 3.0: HTML5 game framework

#54
post #50

Great job guys on this long journey. I used to make Web Games, but then I realized the race to the bottom and bailed all together. I found after 10 years as a GameDeveloper (where every project is practically unique) has made being a React developer almost like using a baby's soft toy. My job is beneath me, I sleep like a baby, and I get paid 4 times more than being a game developer for a job that demands 1% of the e…

What would you say your most transferable skills from gaming to web development were?

[deleted]

Re: Phaser 3.0: HTML5 game framework

#55
post #16

I've spent the past 6 months building a game[1] using Phaser and TypeScript. On the whole, it's been a great experience. Actually, I was surprised to see this posted here now, since Phaser 3.0 is not yet out. It's mostly feature-complete, but they're still working on docs and preparing for the release (in the few days to a week). I've really enjoyed following the v3 devlog[2]. Richard Davey's dedication to the projec…

My open source game is Electron+PhaserCE+Typescript+Webpack. I tried to avoid webpack since I knew compile time would be an issue for my other team members and it turned it out it was. As a web-dev I'm use to its workflow but onboarding game devs hate it. I have to hear everyday lets move to Godot, Unity, Unreal Engine because waiting 4 seconds for compiling is a headache. Switching to Typescript is great for larger…

>> would be an issue for my other team members[...] I'm use to its workflow but onboarding game devs hate it. I have to hear everyday lets move to[...] I personally like coffee-script but I swallowed the medicine on this one[...] I think of code completion and seeing errors right away as crutches[...] make it much easier for juniors and lower the bar

That's an awful lot of "I am very smart" for one comment. You shouldn't need to repeatedly insult your fellow team members to express your thoughts on such matters.

Preferring vim over an IDE isn't enough to convict, but when someone starts associating the use of an IDE with "juniors", the verdict is guilty. Your choice of tools should be about getting the job done efficiently - using vim isn't a skill that demonstrates seniority or superiority.

>> I really wanted to contribute[...] put great effort to join but Richard was useless in responding[...] I asked month over month[...] I would have contributed significantly[...]

Classic "nice guy". You might have taken the hint after the first few weeks - or months - that he wasn't interested. I'm sure that, upon reading your comment, he would be relieved to know he didn't invest his time onboarding someone who would have sucked the life out of the project.

Source: You sound like me 10 years ago. Right down to the perspective on vim.

Re: Phaser 3.0: HTML5 game framework

#56
post #48

Earlier quoted context omitted.

My open source game is Electron+PhaserCE+Typescript+Webpack. I tried to avoid webpack since I knew compile time would be an issue for my other team members and it turned it out it was. As a web-dev I'm use to its workflow but onboarding game devs hate it. I have to hear everyday lets move to Godot, Unity, Unreal Engine because waiting 4 seconds for compiling is a headache. Switching to Typescript is great for larger…

`I think of code completion and seeing errors right away as crutches that atrophies a developers own skills` Really? You would rub sticks together for fire rather than use modern tools such as a lighter? I can't see how this reflects being a better programmer. While you are rubbing sticks, I am probably wondering how X can be improved and implementing that.

Ugh, this point of view is so annoying. Just because you prefer an IDE to something like VIM/Emacs doesn't mean your skills are less in any way. Such an elitist way of thinking.

Re: Phaser 3.0: HTML5 game framework

#57
post #56
post #48

Earlier quoted context omitted.

`I think of code completion and seeing errors right away as crutches that atrophies a developers own skills` Really? You would rub sticks together for fire rather than use modern tools such as a lighter? I can't see how this reflects being a better programmer. While you are rubbing sticks, I am probably wondering how X can be improved and implementing that.

Ugh, this point of view is so annoying. Just because you prefer an IDE to something like VIM/Emacs doesn't mean your skills are less in any way. Such an elitist way of thinking.

[deleted]

Re: Phaser 3.0: HTML5 game framework

#60
post #38

Earlier quoted context omitted.

Can we see the game? :)

Of course! Though, I just tried to launch it on my phone for the first time in a year or so and it just crashes at the title screen YMMV (OnePlus3 running 8.0.0) https://play.google.com/store/apps/details?id=com.fraserhart...

It crashed for me too. It's a shame, I was curious to see what was achievable in a day of work!
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