> “Good code is simple” doesn’t actually say anything. [...] What we call “simple” depends on our experience, skills, interest, patience, and curiosity. I like Rich Hickey's stance on this: "simple" is objective (antonym: "complex"), whereas "easy" is subjective (antonym: "hard"). Easy depends on skills, interest, patience, curiosity - but simple does not. Simple is about lack of intertwining of concerns. About writi…
> With that definition - it's absolutely correct to say that the code should be as simple as possible. Yet, it is humans who need to read it. This is the end goal. If you rewrite the code to satisfy a theoretical objective criteria of simplicity, but end up with something that people reading the code find harder to read, then you have failed. It's the same when you design a UI.
My intuition tells me that when I've refactored something to be simple-but-hard it ends up making more maintainable code. There is less state being maintained, less lines of code to maintain, less coupling. Yes it requires a bit more time to understand, but there is also less stuff to understand. Bad code and bad decisions snowball into bad projects