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The Golden Age of the Video Game Arcade: 1981

adamharkus.com

51–60 of 99 posts

Re: The Golden Age of the Video Game Arcade: 1981

#51
The main difference between games then and now, I feel, is that they didn't have the crutch of excellent graphics to fall back on to wow people, they had to make their games fun and worry about the nonsensical story lines later. Gameplay distilled down into its most pure form.

A lot of these games are extremely difficult and require twitch reflexes, which is something a game burdened with pushing a lot of pixels has trouble replicating.

I have a Retropie loaded with tons of games all the way up into the 90's and my 3-year-old son mostly plays the older stuff - it seems to resonate with him more than the newer games.

Re: The Golden Age of the Video Game Arcade: 1981

#52
post #41

Earlier quoted context omitted.

I have a Joust, keeping one classic machine in running condition is enough for me. I don't know how these big arcades do it.

Keeping video machines running is child's play - it's just discrete electronics. The worst part is connectors and power supplies, what with the capacitors that dry out over 20 years. It's keeping pinball machines running that is a true challenge. I only have five of my nine games playable right now, and two of those have small problems that don't effect game play but the games themselves aren't 100%. Something about…

Yes, my issues have been power supplies, wiring, old Molex connectors, burnt header pins, and worn out controllers and switches. The computer parts have stayed original and functioning, even the RAM so far.

Re: The Golden Age of the Video Game Arcade: 1981

#53

For my money it was the 90s explosion of fighting games or else the rhythm games of the turn of the century. But hey I'm biased by my actual experiences just like everyone else is.

Ugh. For me, that's when arcades were no longer fun. Every game was a fighting game, and there was no skill involved - only memorizing combinations of buttons to press. (How is that fun?) Furthermore, no levels to explore, no secrets to find. Just non-stop mindless punching and kicking.

If you think fighting games don't involve skill try beating an experienced Street Fighter 2 player having never played the game. When you lose, and lament that you 'simply haven't memorized the combos' go home and look them up. After you've realized that there's only one or two major combos to learn for each character in that game, come back and I promise you'll still lose. There's much more to it than that.

Most importantly, arcade games by their nature are finite. The limits of whatever storage medium used as well as the inability to rewrite or update them easily means that they exist in a vacuum. Once you've 'explored' the levels or found the 'secrets' they cease to be new. There are no more secrets. The strategy to beat single-player games never changes.

However the person you're playing against in a fighting game is always going to be different. Even if they play the same character as another person they will play them differently. They will have different skill levels and unique weak points to attack. No round of a fighting game is ever exactly the same. This is why fighting games are beautiful. They turn a static game into something timeless. There are still weekly Street Fighter 2 tournaments all over the world. When was the last time you competed with tens of other friends in say, Qbert 25+ years later?

Re: The Golden Age of the Video Game Arcade: 1981

#54

I spent more money on arcade/video games in 1981 than any year before or since. Definitely was the golden age. The following year I stopped playing video games with the statement "I'll start playing again when they become interesting again". I am still waiting.

Well let me tell ya, in some towns arcades are back in full force as bars. My girlfriend and I have spent thousands at my local barcade (Up Down Minneapolis) on games and drinks over the past year. While we are some of their most regular customers, it's the arcade exclusive games that keep us coming back.

...Particularly Killer Queen.

Re: The Golden Age of the Video Game Arcade: 1981

#55
post #47

Earlier quoted context omitted.

Yes Sega was ridiculous with the Saturn's price and its surprise launch. You can pick up a Saturn for pretty cheap(~$60) now if you are still interested and those games are dirt cheap. If you do get a Saturn then also get yourself the scart RBG cables and a scart to HDMI converter if your screen doesn't support scart(if you're in the US then it doesn't). This would give you the best picture.

I know it is cheap now but I just can't justify keeping it around (and I know my wife would hate it). I would love to get all the old Sega consoles such as Sega CD, Saturn and Dreamcast.

I hear you. The only Sega home console I dont own is the Genesis. I had an opportunity to own one with a box load of games for it and the Sega CD but I took it for granted that it would always be available. It was in a relatives basement. Unfortunately mother nature taught me a less on sitting on things too long and the basement got flooded when a storm hit a few years ago.

Re: The Golden Age of the Video Game Arcade: 1981

#57

For my money it was the 90s explosion of fighting games or else the rhythm games of the turn of the century. But hey I'm biased by my actual experiences just like everyone else is.

1996-1997 was just a huge time for arcades because of the fighting games. Street Fighter Alpha 2, Street Fighter 3, Tekken... crowds would form around those machines.

Re: The Golden Age of the Video Game Arcade: 1981

#58
post #43

Earlier quoted context omitted.

It was also the golden age of pinball in my opinion. Addams Family, Attack from Mars, Twilight Zone.

We're in a new golden age now, with the popularity of pinball causing a resurgence in manufacturers and competition forcing innovation. Check out Jersey Jack Pinball, Spooky Pinball and American Pinball.

I have yet to play any Jersey Jack games.

Re: The Golden Age of the Video Game Arcade: 1981

#60
post #44
post #9

I was lucky enough to have grown up with computers, writing my first program in 1977, and then entertaining myself with the Arcades of the 80's as they released title after title .. while also having access to the internals of the cabinets, through friends of my Dad who owned an Arcade rental business .. without those halcyon days of burned fingers and EEPROM copiers I don't think I'd have gained the insight I then l…

I recall the first time I encountered a 'Defender' machine. Up until then the machines had basically all been Space Invader or PacMan derivatives. I must have been 11 or 12 years old and it totally blew me away both virtually - it repeatedly kicked my arse as it took 10p after 10p (British btw) and I was only lasting about 20 seconds each game as I grappled with the controls - and also physically - the noise of the t…

Ok god. Yes!

The sound was single channel, procedural, driven by a priority system.

Supreme example of how to make a compelling player experience.

I reached good mastery of that game. Took a while, but man! Oh, so worth it.

I will to this day, drop everything and play that one on sight.

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