How to actually get a remote job as an intermediate developer?
51–60 of 78 posts
Re: How to actually get a remote job as an intermediate developer?
#52I see a lot of devs trying to convert to remote positions who get frustrated that they haven't landed a job after days/weeks/months. Going remote isn't as easy as what many devs are probably accustomed to, especially if you're new to the game (as the tech hiring market has been :fire:). If you're going to go remote, you need to realize a few things: - You're competing against waaay more candidates. You need to stand…
Not trolling, but really curious, how do you propose one demonstrates the following in a very convincing way during the interview? > - You need to demonstrate, without a doubt, that you can/have worked autonomously, that you can/have been self managing in the past Do you simply state your experience of having worked autonomously, or having self-managed? If yes, how would you still stand out, because it's like every o…
This is what you'll be up against when interviewing for good remote companies. I work for a remote first company, not just a remote friendly company, so the competition really is stiff.
With the wage I went in for, it was a no brainer. Was hired days later, and it's been the best job I've had so far.
As a remote worker, you really do have to be a self-manager, you're trusted by your team – in the same way you trust your team – to get shit done.
Another thing I did was ace the interview. I went into it with the confidence to present myself as I knew myself, as I knew they didn't. I switched the interview around and interviewed them, and in the end, we were all laughing.
What I would say is "show, don't tell".
Re: How to actually get a remote job as an intermediate developer?
#53Earlier quoted context omitted.
There are two (mutually exclusive) kinds of unemployment benefits: Alg: Calculated based on your previous salary and paid for up to two years (based on how long you worked and your age). If you quit voluntarily, the first three months nothing is paid out to you. They will (try to) offer you employment opportunities. This is an actual (mandatory) insurance and costs 3% of your income (up to a limit). Alg II: Based on…
I believe this is only for German and EU citizens, right?
Alg II is a bit more complicated: It is available to all persons that have their regular residence in Germany (with some restrictions). Again, foreigners may be required to leave the country based on the residence permit they have (and of course lose the benefit). For example, foreigners with a settlement permit (which is generally available after five years and allows unlimited residence) don't have any restrictions here.
Re: How to actually get a remote job as an intermediate developer?
#54Re: How to actually get a remote job as an intermediate developer?
#55I see a lot of devs trying to convert to remote positions who get frustrated that they haven't landed a job after days/weeks/months. Going remote isn't as easy as what many devs are probably accustomed to, especially if you're new to the game (as the tech hiring market has been :fire:). If you're going to go remote, you need to realize a few things: - You're competing against waaay more candidates. You need to stand…
This. I work remote currently and my job was not initially a remote position. After about a year of demonstrating the above, I was offered remote as a benefit. So that's something that might also be an option: finding a company that's open to remote work and converting after working in office for some amount of time.
Re: How to actually get a remote job as an intermediate developer?
#56Earlier quoted context omitted.
>One day they they lost a investor and had to let a few people go, since I was the only remote guy left, I guess they simply wanted to get rid of me, haha. So I got fired. That's my concern with fully remote work. You're not at the office, so only the people who work with you directly even know your name, and you don't form a personal connection with anyone. Even the people you work with directly have only seen you a…
> It's a lot harder to fire people when you've been swapping stories about the kids and... Maybe in the past but those days are long gone. The key to longevity is to make sure your work is of critical importance to the company. And if you're let go it isn't the end of the world, lots of dev work to be done.
Re: How to actually get a remote job as an intermediate developer?
#57Re: How to actually get a remote job as an intermediate developer?
#58Earlier quoted context omitted.
Unrelated, but in Germany you get unemployment benefits after you quit a job? Wow.
This is one of the most important social networks that exists today and nations all over the world should copy & paste this idea. It is incredible to see how underdeveloped social networks are especially in the US. It starts by reconquering the words of the language we speak.
People who don't are unemployed but don't get benefits still have to pay about 180€ a month for health insurance.
Re: How to actually get a remote job as an intermediate developer?
#59Earlier quoted context omitted.
Unrelated, but in Germany you get unemployment benefits after you quit a job? Wow.
Well, only if you apply to jobs and at least make the admins think you try to get something new.
ALG2 admins are harder, but you get ALG2 after being unemployed for more than a year, so it's understandable, I think.
Re: How to actually get a remote job as an intermediate developer?
#60I see a lot of devs trying to convert to remote positions who get frustrated that they haven't landed a job after days/weeks/months. Going remote isn't as easy as what many devs are probably accustomed to, especially if you're new to the game (as the tech hiring market has been :fire:). If you're going to go remote, you need to realize a few things: - You're competing against waaay more candidates. You need to stand…
Assuming all of your demonstrating points are just from previous employment?