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Developers Are Already Making Great AR Experiences Using Apple's ARKit

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Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#51
post #44

Very cool tech but the phone as viewport seems like a fairly large step backwards in my opinion.

Depends on the use application. For observing especially large objects[1][2], I agree, it would be very hard to use for anything beyond a quick demo. But on the other hand, I think the phone is a perfect viewport for on-the-fly smaller applications, like an AR measuring tape[3], adding info about artwork in a museum, displaying a virtual prototype of a dish on a restaurant's menu[4], translating street signs on the fly[5], etc. The phone is perfect for applications where you don't want to plan ahead or be constantly carrying an extra piece of equipment around.

1: https://twitter.com/madewithARKit/status/880815805281300480 2: https://twitter.com/madewithARKit/status/880056901987254272 3: https://www.youtube.com/watch?v=z7DYC_zbZCM 4: https://twitter.com/madewithARKit/status/880744158423658497 5: http://newatlas.com/google-translate-update/35605/

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#52

Earlier quoted context omitted.

That's pretty cool. I almost wonder if someone could use this type of tech for a cheap way of mapping the inside of structures/homes. Something like an ARKit -> Sketchup service. That or a good way to monitor job-sites for correctness, remotely.

It's already possible to do this in a basic sense with Canvas (uses Structure sensor) and floorplans have been done since 2014 with RoomScan app. What apple and these apps don't want to say is that they absolutely can't be used for measuring correctness, the calibration and accuracy is just not that good.

Shameless plug: At DotProduct (www.dotproduct3d.com) we have pioneered this. We've been selling our solution since summer 2013.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#53

Earlier quoted context omitted.

This only works to add to the environment. The problem with the AR approach for things like "what would this couch look like in my living room" is you can't get rid of the existing couch. That's still a long way away.

Is it? Maybe some 3D content aware fill + deep learning and it's not so far away? https://www.youtube.com/watch?v=QVCiknbQ7KM

I can foresee a great many stubbed toes in the future with this technology

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#54
post #13

Earlier quoted context omitted.

Mask advertisements, and replace them by beautiful paintings.

An ad-blocker for the physical world? Hmm.. Will employees of the city 'pop up' in your path as you walk down the street: "Hey! I see you're using an ad blocker! The city relies on advertisements to fund the street you're walking on right now, please consider turning it off!"

Obligatory link to Black Mirror-inspired hackathon project "Brand Killer": http://jonathandub.in/cognizance/
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