It is as if you were doing work
51–60 of 214 posts
Re: It is as if you were doing work
#52Clearly it needs the following 3 things: 1. It needs a fake calendar that is randomly populated with meetings. 2. It needs to randomly require that you open Google Hangouts and chat with other users. 3. It needs to send random Slack notifications.
Re: It is as if you were doing work
#53I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.
There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?
Re: It is as if you were doing work
#54Clearly it needs the following 3 things: 1. It needs a fake calendar that is randomly populated with meetings. 2. It needs to randomly require that you open Google Hangouts and chat with other users. 3. It needs to send random Slack notifications.
Re: It is as if you were doing work
#55Re: It is as if you were doing work
#56Re: It is as if you were doing work
#57I ended up laying my fingers flat on the keyboard (thumbs still on space) so I can hit more keys while mashing, lifting them only to set calendar appointments. It's like I've become a parody of myself.
Likewise, until I realised that just holding down space kept the auto typing going. Always game the system!
Re: It is as if you were doing work
#58I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.
If only some games had less busywork as part of their gameplay.
To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.