Live data from Hacker News

It is as if you were doing work

pippinbarr.github.io

51–60 of 214 posts

Re: It is as if you were doing work

#52

Clearly it needs the following 3 things: 1. It needs a fake calendar that is randomly populated with meetings. 2. It needs to randomly require that you open Google Hangouts and chat with other users. 3. It needs to send random Slack notifications.

If it's a video game, couldn't you still use real chat apps to chat with real other users?

Re: It is as if you were doing work

#53
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

There are plenty of games that have "busywork" aspects. The term for it in gaming is "grinding" (implies mindlessness, even though it is sometimes used in a different context). The vast majority of RPGs, especially old-school JRPGs and MMORPGs, require you do "grind" to get to a certain level to unlock more stages.

Many modern mobile games are literally just mindless busywork with an option to pay money to skip some of the busywork. The whole "clicker" genre is totally mindless.

There are plenty of games that fit your criteria, so maybe you're just playing the wrong types of games?

Re: It is as if you were doing work

#54

Clearly it needs the following 3 things: 1. It needs a fake calendar that is randomly populated with meetings. 2. It needs to randomly require that you open Google Hangouts and chat with other users. 3. It needs to send random Slack notifications.

ha ha yes random calendar items

Re: It is as if you were doing work

#55
This is stupid its funny how long I keep it going. It's a little stressful when your trying to get your characters quota typed out and you have to keep selecting other modal windows but all in all it feels like "I am on track" with my fake work life.

Re: It is as if you were doing work

#57
post #40

I ended up laying my fingers flat on the keyboard (thumbs still on space) so I can hit more keys while mashing, lifting them only to set calendar appointments. It's like I've become a parody of myself.

Likewise, until I realised that just holding down space kept the auto typing going. Always game the system!

Man, I feel a bit silly now.

Related: https://news.ycombinator.com/item?id=14656945

Re: It is as if you were doing work

#58
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

…and, I'm missing a word, so I said the opposite of what I meant:

If only some games had less busywork as part of their gameplay.

To reply @stdbrouw and @ericdykstra: I hate grinding. Old-school RPGs and mobile F2P games are guilty of this. But all other games that have random collectibles in an open world, or "do X Y times" trophies/achievements are just adding stuff to keep you busy. I heard some people like this, but it's not my thing.

Post reply on HN