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How to Survive as a Solo Dev for Like a Decade or So

sizefivegames.com

51–60 of 171 posts

Re: How to Survive as a Solo Dev for Like a Decade or So

#51

nice article and I almost bought your game but I don't play games on my pc :( But if I did I would - looks mint - Nice trade on experience for advertising

Well huge suggestion there. Download games instead of handling disks/cartridges all the time; Use your controller (XBox, PS, individual versions all there) as you're used to; Be able to play games from indies like these or from competitions like Ludum Dare; Damn, even be able to make your own games!

Re: How to Survive as a Solo Dev for Like a Decade or So

#52
post #48
post #10

Earlier quoted context omitted.

> I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction.

For me, the reason is different. I don't mind people walking or even talking nearby, but I really hate the process of pack/unpack. Before work, I need to setup the laptop, the cables, the IP to access my local server from Android, get notebooks, pens, ohh my earphones, and a lot more, only then I can jump to work for maybe 2-3 hours (I feel a little uneasy to stay longer in the cafe). If you are working alone, the ba…

Me too. I tried the library but it took too much effort to setup and tear down every time I needed to move (such as restroom break, lunch, quick break). Also, it would be impossible to have access to a nice large monitor.

Re: How to Survive as a Solo Dev for Like a Decade or So

#53
post #41

Now that I've experienced the start-up world twice I have to say: What's the big deal about working full time in big corp? Not all of them have cubicles and ask their devs to wear suits. T-Shirt, free coffee, huge desk, free hardware, other smart people who are just like me, reliable income, some level of attractiveness to the other gender due to stable life. Honestly I don't know why I didn't do that from the start…

I don't think it's possible to work as a software engineer full time and have enough mental energy to do meaningful work on your own projects in your spare time.

Re: How to Survive as a Solo Dev for Like a Decade or So

#54
post #20
post #16

Earlier quoted context omitted.

I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy. Sometimes you just need to put some distance between where you sleep and where you work.

This. The longer I 'work from home' the more I discover the importance of separate physical spaces for certain activities. If I spend enough time on entertainment in the same space that I work all day, over time working in that space seems to become more and more 'energetically mixed' (for lack of a better term) and it seems to get harder to focus on specific non-entertainment tasks. I now refuse to eat, sleep, or in…

I'd theorize that this has something to do with the fact that the hippocampus is implicated in both determining locational context (for navigation) as well as task management and executive function. I've read a bunch of books on the topic of willpower that indicate that decision-making is a fairly expensive on a metabolic level, so this makes sense to me -- it's like you're minimizing the array of actions from which your hippocampus has to scan when it determines what to work on from locational context.

Re: How to Survive as a Solo Dev for Like a Decade or So

#55

The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…

IIRC the two guys from 2dboy developed World of Goo in coffee shops.

Re: How to Survive as a Solo Dev for Like a Decade or So

#56
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

I rent an office with a buddy in the NY metro area for about $350 each, its about a 6 minute walk from my apt. Best investment I could make, if I only work a few extra hours a week because of it then it pays for itself. Thats just me tho some people are fine working from home.

Re: How to Survive as a Solo Dev for Like a Decade or So

#57
post #16
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy. Sometimes you just need to put some distance between where you sleep and where you work.

I worked from home for 6 months and it was completely miserable. I have a small office at home and I tried really hard to see it as a separation from my "home", but I just couldn't focus in there. I could barley get work done knowing my bed and tv were just a few feet away. It was also really, really lonely.

Re: How to Survive as a Solo Dev for Like a Decade or So

#58
post #50
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

> I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction. I see that issue with cafés, but I never had such an issue with libraries. At least the libraries I know are very quiet and their staff takes great care to keep it quiet. My problem with the library was that on some days, I needed to phone quite often, or was called quite ofte…

The coworking spaces nearest me are priced at 250$/seat /month for the lowest level plan and I am in a cheaper city than most.

That doesn't include a desk that's yours, just that you can come in every day and use the space.

Your own desk starts at the price point for his office.

If your goal is peace and quiet, I would argue his studio is money well spent.

Source:http://www.804rva.com/memberships.html

Re: How to Survive as a Solo Dev for Like a Decade or So

#59
post #23

Earlier quoted context omitted.

I think the real lesson that's being conveyed is "Don't gear up like you're a successful business until you are a successful business". > When your game sells and makes some money, treat it in terms of how many years you’ve got until you’d have to get a ‘proper job’ > I’d released three games before I went ‘full time’, and my 4th was just about ready to launch. The first games were made in my spare time while my Real…

Wow that hits home. Been there, done that. Pro-tip, especially for Californians: If you're on a shoe string budget, don't go set up any kind of tax or business entity before you have revenue. Paying CA's $800 LLC tax and paying an accountant $400 to write "$0" on your tax return every year is a pointless waste of money. Ask me how I know.

But with a legitimate entity, you can deduct all kinds of legitimate business expenses to offset the minimum $800 tax. It's handy to write off the losses during your startup years. Doing business as a sole proprietor and filing losses is asking for an audit, which can be very time consuming. Doing the same as a legitimate business entity is far less likely to end up in an audit.

Re: How to Survive as a Solo Dev for Like a Decade or So

#60

The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…

I've written tons of code in cafes. As a notorious procrastinator I find the cafe setting very helpful for avoiding the obvious distractions like Wikipedia holes, etc. I'm sure it sounds stupid to people who are more naturally focused but just the feeling that strangers _could_ be judging my use of time is pretty effective (I know I do it...I may not know why you brought your Macbook to this coffee shop but I'm prett…

> the cafe setting very helpful for avoiding the obvious distractions like Wikipedia holes,

Don't forget a cafe (or anywhere) is also "not home" in that -- over time -- you are conditioning yourself that a cafe is a place of work whilst your home is not. This helps one be more productive in both environs.

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