Earlier quoted context omitted.
I had a maxed out Amiga 500 (with sidecar expansion) back in the day and it was awesome (for games and 2D graphics) in 1988, amazing in 1990, and then Commodore ate it owing to monumental incompetence. Even at the height of its technical superiority, it was crippled for serious work. Its pixels weren't square in any graphics mode, and in the highest resolution mode you needed to endure flicker unless you had a specia…
I don't know why you were downvoted because you're describing a major problem the Amiga had in the creative industries of the '80s and '90s. Back then almost everyone was still designing for print, and the Amiga just wasn't cut out for that. It was a multimedia machine before there was any way to distribute multimedia to anyone else than other Amiga users. Video production was a niche that was compatible with the Ami…
These are the kinds of arguments against the Amiga that I actually heard: "Who would ever need 4096 colors?" "I don't need to use all those sounds" (coming from IBM PC owners whose computers could only display 16 colors and only produce bleeps and blops for sound).
The Amiga's real forte was games, pure and simple. It was a monster of a gaming rig, for the day, and a ton of gaming innovation happened on the platform. Gaming was a pretty mainstream activity for computer users even then, and Commodore completely flopped by not marketing the Amiga as primarily a gaming machine.