iPhone 4 Is Nice, But It's Not Enough to Slow Android
51–60 of 88 posts
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#52imo the "Code for Android first, and iPhone/iPad second" suggestion to "Apple developers" has very little merit for most Apple developers For developers, it will make more sense to distinguish between ideology/opinions of bloggers and cold market realities. For starters, revenue returns of Android apps are generally a small fraction of revenue returns for identical iPhone apps in spite of the fact that iPhone owners…
Hopefully Twitter will get motivated enough to support Android 110%!
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#53Earlier quoted context omitted.
> Apple only needs two things: (one) An open market of multiple competing platforms with shared open standards and protocols so that devices can work together. Share open standards? They won't even accept any other language for apps other than Objective-C? They have deliberately closed down any possibility for developers to be able to reuse code inside and outside of their platform. If they were really interested in…
I wrote: "shared open standards ... so that devices can work together". Context matters. The whole concept of a multi-platform framework is anti-innovation, anti-diversity: Its only purpose is to generalize, to make make everything uniform and the same by removing everything special, removing that which differentiates, that which makes the difference. It's about "think alike", "Move together". Small wonder Apple does…
> The whole concept of a multi-platform framework is anti-innovation, anti-diversity
Explain to me please how 'shared open standards' are fundamentally different to 'multi-platform frameworks'? Isn't the purpose of both to 'generalize, to make make everything uniform and the same'. Of course there are disadvantages is standardising on anything. HTML5 and Javascript certainly have limitations but in a great many cases the advantages outweigh the disadvantages.
> It's about "think alike", "Move together".
Actually that's Apple. Other platforms allow you to choose and open standards/platforms merely encourage you to cooperate but Apple actively prohibits choice.
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#54Earlier quoted context omitted.
I'd like to see an Android phone with the materials and build quality of the iPhone 4. They're at a point now where the electronics are powerful enough (for the time being). Additionally with the hiring of the Palm UX team the 2.3+ user experience is sure to receive some much needed polish. Now can someone build a phone with the materials and production refinement shown in the iPhone which is a BMW to the Android's H…
You fell for the marketing. Apple shows all these amazing robots and processes assembling the iPhone. What do you think the competition uses, do they carve their phones out of stones with toothpicks? They have advanced production tools, too. The N1 is a really nice phone - I prefer it to the iPhone 3G. The phone makers will continue to better each other, from keynote to keynote. Now Apple has the lead again (in some…
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#55Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#56Earlier quoted context omitted.
No idea how it got to the top of the list. As I said elsewhere, I've talked a lot about Android and iPhone lately already, so I didn't think I needed to recap that here. Sorry if it seemed shallow. Quick summary echoed elsewhere: What I saw today was iPhone achieving parity with some of Android's features. What I also see is Android having more handsets, more manufacturers and carriers, and eventually more users.
What I saw today was iPhone achieving parity with some of Android's features. Assuming you're the author of the article, you're clearly not paying attention. Show me the android phone that has a 326 dpi screen, a 9mm case, an outrageously good battery life, or the attention to detail that a design-driven company like Apple puts into its products. If you're not willing to admit these things, you're not having an hones…
Please don't add in something that is so subjective into the discussion. You list off some solid items, and then dive into the kind of statement that causes flamewars.
By that statement, I feel like you are projecting the idea that you feel that no product that doesn't come off of an Apple assembly line will ever be a product worth spending time on.
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#57Why is it so hard to understand? Apple's objective isn't to become the largest. Apple does not see this as a winner-take-all platform war. Apple's core values are all about it's ability to change things, it's ability to think different, it's ability to move forward without obstacles. Apple wants to make, and sell, the best and most beautiful devices they can imagine. For that they don't need to "own the market", thei…
I think the thing you are missing is not that Apple are happy or contented with low market share/high profit margins (which they are), but usually that they achieve that by succeeding in customer satisfaction. In the US (not everywhere), they aren't hitting that note because they continue to be weighed down by AT&T. All those awesome features don't mean anything if you spend all your time bitching to your friends abo…
I do think however that if Apple thought that there was a viable superior alternative then they would have taken it, which they have done in a few countries, I believe? Any operator would have difficulty supporting the iPhone, that's the whole point: The iPhone changes the game.
Maybe more competition would have been better? But then again, it might not. Data infrastructure is weird: The network is most valuable if it's cheap and stupid, all the value is added at its edges. http://www.worldofends.com/ This however means, as Davis Isenberg and others already understood many years ago, that the best network is the worst to make profitable. I would not want to be AT&T.
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#58Earlier quoted context omitted.
> I can tether via USB or WiFi USB and Bluetooth tethering available on the iPhone > install apps from websites without using the Market True. > and use free turn-by-turn navigation all while while taking a phone call Always been available on the iPhone, you can do whatever you want while taking a call. With iOS 4, users will be able to do even more. > With Android I feel like I have freedom to do what I want Yeah es…
Those were just some examples. My biggest point was the freedom of phone hardware and carrier. Also, from everything I've read, AT&T has never supported tethering, and Google Maps doesn't have Navigation on the iPhone.
I'm happy to report my iphone is entirely free from carriers control.
> Also, from everything I've read, AT&T has never supported tethering
I'm not in the US and not on AT&T, so in my world I have tethering, Android handsets are 6+ months later and most countries can't even buy apps on the Android market, let alone make them.
> Google Maps doesn't have Navigation on the iPhone.
Erm... yeah? It's a google soft...
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#59Apple is focusing on the things they think are most important for their customers. Wireless tethering via SmartPhone is a new feature for people so the demand is pretty low right now. It's not clear that it's the ideal way to deliver tethering due to the battery overhead. If you start with 5-6 hours of continuos 3G usage adding wireless tethering is going to bring you down to the <4 hour mark. That badly breaks the s…
it's also something the iPhone has had since iPhoneOS 3.0 a year ago, via bluetooth...
Re: iPhone 4 Is Nice, But It's Not Enough to Slow Android
#60imo the "Code for Android first, and iPhone/iPad second" suggestion to "Apple developers" has very little merit for most Apple developers For developers, it will make more sense to distinguish between ideology/opinions of bloggers and cold market realities. For starters, revenue returns of Android apps are generally a small fraction of revenue returns for identical iPhone apps in spite of the fact that iPhone owners…
> As an example, when Twitter released their official Android Twitter app, only 27.3% of Android owners could even consider downloading it. The app wouldn't run on 82.7 of devices because of the fragmentation problem. Hopefully Twitter will get motivated enough to support Android 110%!
Also, hopefully they do it in collaboration with the hardware manufacturers, instead of in spite of them.