This article really nails this topic. Architecture and film theory are two of my favorite topics, because visual symbolism is so integral in both. Both disciplines have a lot of domain-specific language that it's really easy to write an article that is inaccessible to most readers. Most articles by 99% invisible really hit the sweet spot where they are entertaining and accessible introduction to the subject, but are…
super-into isometric graphics. Invisible Inc does it very well. Tokyo 42, a supposed spiritual successor of Syndicate, is another new game with a terrific architectural style.
The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films
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Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films
#52https://www.reddit.com/r/evilbuildings
Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films
#53Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films
#54Back in my days of architecture school we threw around terms such as "human scale" and "typology" in classes. The article demonstrates well the idea of "typology" - how we came to associate Brutalist structures with FBI-style surveillance states. Did you know we also associate stuff like Greek Columns with government in general? The "human scale" term refers to how a building's shape and texture should be broken up t…
There's a lot of brutalist architecture which is actually delightfully human scale. I love the good stuff and hate how 'brutalist' has become a synonym for 'domineering and brutal' to many.
Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films
#55Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films
#56Love this article. For those of you who enjoy a heaping meal of architectural commentary sprinkled with a generous portion of sarcasm, check out the author's blog [1]. Literally LOL every time I get a chance to read it. [1] http://www.mcmansionhell.com/