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The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

99percentinvisible.org

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Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#51

This article really nails this topic. Architecture and film theory are two of my favorite topics, because visual symbolism is so integral in both. Both disciplines have a lot of domain-specific language that it's really easy to write an article that is inaccessible to most readers. Most articles by 99% invisible really hit the sweet spot where they are entertaining and accessible introduction to the subject, but are…

super-into isometric graphics. Invisible Inc does it very well. Tokyo 42, a supposed spiritual successor of Syndicate, is another new game with a terrific architectural style.

Thanks for the recommendation. The art direction on that reminds me a lot of absolute drift. I like how many games are getting back to isometric but using updated graphics, rather than going for the full-retro style. It seems like it makes it easier for developers to achieve their vision, and I feel like isometric games tend to flow better.

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#54
post #4

Back in my days of architecture school we threw around terms such as "human scale" and "typology" in classes. The article demonstrates well the idea of "typology" - how we came to associate Brutalist structures with FBI-style surveillance states. Did you know we also associate stuff like Greek Columns with government in general? The "human scale" term refers to how a building's shape and texture should be broken up t…

There's a lot of brutalist architecture which is actually delightfully human scale. I love the good stuff and hate how 'brutalist' has become a synonym for 'domineering and brutal' to many.

Same here. While there are obvious exceptions, the style often makes me think of colleges and especially community colleges, which is a very good association. College buildings in this style are typically not as huge and monolithic as government buildings and often have brick, glass, and wood accents, which soften the look.

Re: The Architecture of Evil: Dystopian Megacorps in Speculative Fiction Films

#56
post #33

Love this article. For those of you who enjoy a heaping meal of architectural commentary sprinkled with a generous portion of sarcasm, check out the author's blog [1]. Literally LOL every time I get a chance to read it. [1] http://www.mcmansionhell.com/

I kind of hate that blog. They make fun of things for basically being slightly tacky. A lot of the criticism feels like it's just 'Stop Having Fun' Guy. (The heating bills for mcmansions are another story, but that's unrelated to the criticism.)
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