Its cool that you can run Swift on the server, but that sure does seem like a lot of hoops to jump through, coupled with equally many gotchas. No threading on Linux, NSUnimplemented all the time, no built in random, poorly implemented foundation types, etc. seem like a lot to deal with. It seems a more developed language/runtime (e.g. C#/F#/VB .NET or Java 8) would do a lot better with these specific requirements (ty…
I am iOS developer and I really wanted to say swift is headache and not a good language for Server development. I want to see how it goes but as far I know it is not flexible enough. I mean if you are building a production server you really do not want to think about language issues. Like dictionary is taking 4000ms to compile (yes it is true 4s) and compilation error message which has no link with what actual error…
Xcode only lets you do WMO & optimizations on in the normal UX. Really bad that they don't expose this :/
Also to other people thinking about swift: don't. 200-100kloc and your build times become 5-20+ minutes. The conditional compiler is not very good either. And once your at that level of code, xcode spins it's indexer for a long time, autocomplete fails a lot and the debugger just doesn't work that well. Printing an object just spins for over a minute, and often it fails to even print the variable. Also configuring your project into many modules become painful with all the targets you have to manage.
Maybe in 4+ years when the language has matured enough and these issues start going away? And you have a build system that doesn't depend on large multimegabyte xml files that can't be written by a human. But for now, no.
It's good enough for a couple of developers doing contract apps although!