Not surprising, given that the hype train was billowing at full steam. A friend of a friend interviewed there and eventually walked away saying "Wow. That is a lot of cool-aid" Meanwhile, teams like Oculus are reportedly trying to sidestep AR by investing in "mixed reality", which will bring live camera feeds in to VR, with screens still covering both eyes.
Interesting for sure, but from what I've hear from people using the Rift it's the fixed focus that gives them headaches. I know of a company that make cut scenes for A games, most of their people can't wear the Oculus for more than a few minutes. Big headaches, motion sickness, etc... Before you jump on me, this could be due to the stuff they are trying to show on the Rift -- would content make a difference? Sudden s…
FPS games are awful for VR when you move around with a joystick. Also, a lot of the "dramatic" things that get used to try and sell games make you dizzy. There's also some acclimation. They say devs are the worst subjects for testing of some vr demo will cause sickness.
I also think people underplay the motion sickness film and FPS video games can have on people who are unacclimated (FPS games didn't have big money pushing it in the early 90's and were on tiny, low res screens). I know I've felt motion sickness playing flight simulators and certain FPS games, especially at first. Movies like Blair Witch and Cloverfield were criticised for making people feel sick.
To address the focus problem, I've been wondering why there's not much talk about light fields for VR (maybe because of patents?).