Earlier quoted context omitted.
Chrome OS is intended to run on hardware not entirely dissimilar to the iPad (get rid of the keyboard, put in a touch screen), with similar types of on-line connectivity. Chrome OS will be to the iPad what Android is to the iPod.
Can Chrome OS run games, or music-making applications (synthesizers, drum machines), or really anything that isn't in a web page?
I think that if you look strategically where Google is heading (faster Javascript, native apps - which I think now supports ARM, embedded flash, etc.), running stuff embedded in a web page shouldn't really be any less efficient than running a local app.
The good short-term rebuttal is that Apple can do it now, with local apps.
Longer term, if the development ecosystem for web-based apps gets sophisticated enough, it won't really matter if you own an iPhone, iPad, Chrome OS device, Android phone, whatever...because the app will be pulled off of a website completely circumventing Apple's walled garden.
Your two examples, games and music-making apps, are already widely available over the web right-now. So yes, a Chrome OS box can run those things.
http://www.informationweek.com/news/software/open_source/sho... http://armorgames.com/ http://aviary.com/tools/Myna#googtrans/auto/en http://blog.soundseller.eu/2009/11/online-audio-editor-aviar... http://vimeo.com/8525101 http://blog.soundseller.eu/2010/03/spectrum-visualization-wi...