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A Lament for the LAN Party

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Re: A Lament for the LAN Party

#52
These days I like the sub-LAN, a.k.a. calling 1→3 friends to enjoy Steam couch party games supporting 2→4 xbox controllers. Here's my selection, sorted from most to least approachable to non-gamers and marking with * my personal long-time gamer favorites:

* Gang Beasts, http://store.steampowered.com/app/285900/

* Nidhogg, http://store.steampowered.com/app/94400/

* Hidden in Plain Sight, http://store.steampowered.com/app/303590/

* Mario Kart Wii, non-Steam, played on www.dolphin-emu.org

- Sportsfriends, http://store.steampowered.com/app/277850/

- B.U.T.T.O.N., http://store.steampowered.com/app/92400/

- Keep Talking and Nobody Explodes, http://store.steampowered.com/app/341800/

- Kalimba, http://store.steampowered.com/app/324140/

- Mount Your Friends, http://store.steampowered.com/app/296470/

- Starwhal, http://store.steampowered.com/app/263020/

* Lethal League, http://store.steampowered.com/app/261180/

* Clusterpuck 99, http://store.steampowered.com/app/337960/

- Broforce, http://store.steampowered.com/app/274190/

- Crawl, http://store.steampowered.com/app/293780/

* TowerFall Ascension, http://store.steampowered.com/app/251470/

- Monaco, http://store.steampowered.com/app/113020/

- Blur, http://store.steampowered.com/video/42640/5707

- Distance, http://store.steampowered.com/app/233610/

- Sonic & All-Stars Racing Transformed, http://store.steampowered.com/app/212480/

* A Fistful of Gun, http://store.steampowered.com/app/229810/

- Jamestown, http://store.steampowered.com/app/94200/

- Sky Force Anniversary, http://store.steampowered.com/app/355050/

Re: A Lament for the LAN Party

#53

Earlier quoted context omitted.

I vaguely recall that there was a "shotgun" set of modems you could pair up and get 128k over two 56k connections. I had just the one, but it felt so, so good to get sub-200 ping in Action Quake 2 and CS.

I remember a trick of connecting at a standard speed and then running a certain AT command that reduced the latency considerably - from 250ms down to 180 or so. Can't remember what it was but it made a very big difference to Quakeworld. The client prediction made it very playable on a sub-200 ping.

Possibly turning off compression or error correction; both of those would be toggled with an AT command and add latency.

Re: A Lament for the LAN Party

#54
post #41
post #40

Shameless plug. Can't speak too much for it just yet (working through sponsorships, etc), but some friends and I are setting up a 160p LAN in Chicago later this year. It's particularly neat since we're not the only ones to have similar goals. LANs are coming back ;). We also do ~monthly LANs out in Wauconda (Chicago suburbs) area if anybody's interested. Here's just some preliminary stuff we've been working on. The s…

That's awesome. What's your approach to internet connectivity and wifi? How much power are you budgeting for?

I can't speak much for the power setup since I'm on the networking/infrastructure side, but it's pretty hefty and accounted for with tons of wiggle room. The switch alone is a decent chunk of the power. Back when we were setting it up in winter, it was able to heat a full house while sitting idle :).

For bandwidth, I'll be setting up an http cache server this weekend so that steam downloads (at least) can be retrieved locally as often as possible. The internet we have is 100Mb/s, which I personally think is more than plenty if managed correctly. We'd like the network and its capabilities to pretty much be as open as possible with a noticeable disclaimer that traffic can easily be intercepted and that Bad Stuff won't be tolerated. Ideally, we'd want the network to be as old school LAN-y as possible, which means that we unfortunately have to make some security compromises. We're going to place heavy restrictions on southbound traffic coming in, but northbound is going to be pretty limited. That said, we haven't set it up entirely yet, so we'll probably change a lot as we go.

We haven't really talked about wifi that much, but I've heard more and more that ubiquiti routers are incredible for the price. We'll probably buy two or three decent ones.

Re: A Lament for the LAN Party

#55
Setup was always such a time consuming pain. Just tonight I tried to co-op a retro game which still went bad despite two (modern) source ports and hours of tweaking.

Steam can help--for a price.

Back in the day the first LANs I attended also took hours of preparation in the school AV lab. Still, being in person was interesting.

Consoles with split screen make it so much easier.

Re: A Lament for the LAN Party

#56
My first LAN gaming experience was during the last 30 minutes of a double-period computer class on Fridays in São Paulo when our teacher let us play Doom in the school's computer lab. This was in 1994 or 1995. I also used those machines to send my first email to a girl I had a crush on who lived on another continent.

I also remember many evenings playing [Space War][1] on an IBM machine with a friend and waking up at 6am to play [Sopwith][2] before heading to school when sleeping over another friend's place.

[1]: http://hypertexthero.com/logbook/2006/06/spacewar/ [2]: http://www.sopwith.org/

Re: A Lament for the LAN Party

#58
post #2

For us it was and ever shall be Age of Empires. Wololo!

Forever! Actually I recently found out that there's still an active (semi-)professional scene which blew my mind. Amazing game, I've started playing a lot again and thinking about hosting some LAN parties for it.

Come join us at reddit.com/r/aoe2 , it's fun!

Re: A Lament for the LAN Party

#59
I also seem to recall having a LAN party New Years Eve...

Those were the days. We would spend all night doing the LAN party and all day either hunting or paying paintball.

Andy, I'll never forget your first LAN party: showed up with 7GB porn on your 8GB hard drive and refused to delete any to make space for the games because you only had 33.6k dialup.

Re: A Lament for the LAN Party

#60
Oh man this takes me back. I remember lugging steel case builds and CRTs around to many 2-3 day cs 1.6 LAN parties in high school. So many cases of bawls were consumed; so much time was spent sitting in #findscrim
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