Earlier quoted context omitted.
Maybe this model is good for games, but as a predominately "Music Creation App" user I sincerely hope this "Subscription 2.0" model doesn't catch on in that arena. Paying up-front is suitable to me, and sometimes updates offer a lot (Propellerhead Figure has been through several improvement phases, for instance). I seem to recall other software trying to go 'subscription' in the music or creative arena with not-so-gr…
>> "updates offer a lot" This is the main issue I think. The only way to charge users for an update is to create a new version of the app and then try to inform users about it. A subscription will enable ongoing development for apps which is unsustainable at 99¢ per download.
Coming changes to Apple's App Store
51–60 of 294 posts
Re: Coming changes to Apple's App Store
#52As someone who buys a lot of apps this is very disappointing. Things that would make me buy MORE apps (demos, upgrade pricing, better support) are still not in the app store, meanwhile the one pricing model I detest (subscriptions) is being added. I suspect I'll be buying far fewer apps if there's a mass movement from a purchase model to a subscription model among app developers. I'm perfectly happy to pay $20-30 for…
Apps have existed with subscriptions long before now. I suspect you will still be able to buy a flashlight app for a fixed price, but maybe you'll subscribe to Hulu through Apple rather than Hulu's backend.
Re: Coming changes to Apple's App Store
#53Earlier quoted context omitted.
Maybe this model is good for games, but as a predominately "Music Creation App" user I sincerely hope this "Subscription 2.0" model doesn't catch on in that arena. Paying up-front is suitable to me, and sometimes updates offer a lot (Propellerhead Figure has been through several improvement phases, for instance). I seem to recall other software trying to go 'subscription' in the music or creative arena with not-so-gr…
What was the price of the most expensive music app you've purchased and how did you decide to gamble that much? For most people and most apps, paying once up front is a huge gamble. Most app consumers have no idea how to get a refund. Many aren't even aware that it's an option. So, they don't buy. It's not worth risking even 99c up front. Especially because the vast majority of consumers are not interested in doing t…
Re: Coming changes to Apple's App Store
#54Re: Coming changes to Apple's App Store
#55Earlier quoted context omitted.
$0.49/month is $6/year. If I thought an app was worth $2, I'm absolutely not willing to pay that much for it. If you're talking about an app that's a major part of your workflow for something, maybe this makes sense. But most of the apps that I've paid $2-$5 on are things that I'm only likely to fire up occasionally when I need them. Monthly fee to mark up photos or scan papers with the camera? I'll pass.
If the subscription price is $0.49, then you're effectively able to demo the product for one month and only risk $0.49. I'd hope "delete app" = automatic unsubscribe, which would make this type of trial pretty simple.
Re: Coming changes to Apple's App Store
#56Maybe not sustainable, but hopefully keep you in the black until the next project.
Re: Coming changes to Apple's App Store
#57As someone who buys a lot of apps this is very disappointing. Things that would make me buy MORE apps (demos, upgrade pricing, better support) are still not in the app store, meanwhile the one pricing model I detest (subscriptions) is being added. I suspect I'll be buying far fewer apps if there's a mass movement from a purchase model to a subscription model among app developers. I'm perfectly happy to pay $20-30 for…
Apps have existed with subscriptions long before now. I suspect you will still be able to buy a flashlight app for a fixed price, but maybe you'll subscribe to Hulu through Apple rather than Hulu's backend.
Re: Coming changes to Apple's App Store
#58Re: Coming changes to Apple's App Store
#59As someone who buys a lot of apps this is very disappointing. Things that would make me buy MORE apps (demos, upgrade pricing, better support) are still not in the app store, meanwhile the one pricing model I detest (subscriptions) is being added. I suspect I'll be buying far fewer apps if there's a mass movement from a purchase model to a subscription model among app developers. I'm perfectly happy to pay $20-30 for…
What about $0.99/mo, or even $0.49/mo? My initial reaction is the same as yours, but I could see myself agreeing to $0.99/mo for some of the apps I paid $2 or $3 for. Still relatively cheap for me but would dramatically increase income for the developer.
The problem with subscriptions is that it's hard for me to justify paying a recurring $12/year subscription for an app that I'll use once in that time. These kinds of apps I'm most likely to just do without if they go to a subscription model.
Re: Coming changes to Apple's App Store
#60Subscription model for all apps... I don't see a reason to subscribe for apps that are one-time pay and periodic long term use. There is a fine line here that developers will have to be cautious not to cross. A lot of apps have no reason to be subscription model, but the prospect of recurring revenue is too tempting. Edit: On the other hand, this is totally awesome for services and products that already offer subscri…
What do app developers do now when everyone has 1.0 and you want to release a 2.0 version with more features and not just bugfixes? Do users still expect the upgrade for free?